Provide more guidance about narrative contributions
I know it's early days, so I'm thankful for as much help as you already have. That said, it's really hard to play without some guidance about what sort of authority or liberty individual players are supposed to take with the narrative on their turns. It feels like a good way to play would be to make some short moves without playing cards to get a feel for a scene ("free roleplay" if you will) and then start making moves with mechanical punch. In any case, telling us how you play, or how you intend the game to be played in the fiction, would be invaluable.
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Lillith Avalon commented
This is actually very interesting... I'm narrating my first story with 5 new but great players and in just three scenes we have already significantly wrestled and wrangled over a number of issues around 'players writing for other characters', control versus flow, moves without cards, calling dibs on challenges, and more.
I'm finding that I have some pretty strong style preferences and I am drafting a Narrator's manifesto about how my Storium games should be played. I am going to publish my manifesto along with my player profile so that in any future games, players know what they are getting into with me and whether it suits their preferred style of play or not. (I can do this with a link of course, but it would be cool to incorporate it in Storium as part of my profile.)
We are also developing a set of 'house-rules' for the story that I'd like to be able to institutionalize under the Storium umbrella as well. Likely some of my house rules will be carried forward into any and all stories I narrate while others might apply to the current story but not others. Again, if Players could read my 'house-rules' for a game before applying, it might make my stories more (or less) appealling to them to participate in depending on their own preferences.
Other Narrators are going to have different approaches. The flexibility Storium allows around this stuff is one of my favorite things. I don't think that the game should provide more guidance. I think it should allow experienced Narrators to publish 'manifestos' and then recommend that new Narrators read them to learn about different possible styles they could choose.
The game could however provide a list of leading questions around common issues for the new Narrator to consider their own answers to.