Allow card refresh as soon as Strength/Weakness cards are used up
Currently, you have to wait until the NEXT scene starts before you can refresh your cards. As narrator, I didn't realize this was a constraint when I set out challenges, and this limited my player's actions when they happened to start a new scene with only one Strength/Weakness card in their hand. If a challenge expected them to play three cards to beat, they would be forced to throw down this card and fill up the rest of the space with goals or assets. If a player really wanted the Strong outcome (and couldn't be helped out by another play bc it's a solo scene), but only had one Weak card in their hand, they'd be stuck.
Is there any reason why a player can't refresh their cards mid-scene, instead of waiting for the next scene to start?
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Gemi commented
Thanks Stephen! I guess I felt like having to play through all of your Strength and Weakness cards before you can refresh were enough of an constraint, but you have a good point about the narrator knowing their players' narrative power at the beginning of the scene. I just don't like feeling like I'm limiting my players' choices when I set out a challenge I *know* is going to have to be weak/neutral based on the cards they have left, but I guess this is part of the strategic aspect. Everyone in my game just have to be more mindful about our choices from now on. Thanks for the response!