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  1. Add a generic Supers world

    I'm not entirely sure how worlds work yet, but I'm wondering whether a generic "world set" for supers (ala Champions, M&M, et al) would make things easier on novice GMs during the beta.

    1 vote
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  2. Allow avatars to be loaded from the web

    Character avatar box should be allowed to load from a web URL instead of only uploads. This would be more convenient for players on mobile devices.

    1 vote
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  3. Categorise or allow filtering of games with keywords in their description

    Because I don't want to play one of the eleventy vampire based games that show up in EVERY damn role play type place.

    7 votes
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  4. Know when you've poked someone

    SO I've poked a few of my current narrators, and now I can't remember which ones I've poked! It would be nice if there was some sort of notification saying, "You poked the narrator yesterday" or something. That way I don't annoy the narrator too much. Same with getting in touch with laggards.

    1 vote
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  5. Note in the comments if someone has been poked

    Give an automated note in the comments if someone has poked a player or the narrator. It can be overwhelming to have all the players send a reminder at once.

    1 vote
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  6. Challenges Met Meta

    Ability to see all the challenges met by a character when their name is clicked on and brought to the full-screen page. If someone completed something in CH. 1 and it is brought back in CH. 3 it would be easier to reference instead of having to click back.

    6 votes
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  7. Chance cards!

    Like Wild Cards, Chance cards allow for someone to do pretty much anything. The difference is that these cards is that the player submits an outcome for the card player if it is both a strength or weakness. It;s then determined randomly what effect happens.

    It might be good if this was then given as an option with a Narrator, when something is submitted for approval but doesn't quite fit the card used. For example, someone says that they are smart enough to figure something out with a card that is "Tough as nails" the narrator says, "No, but if…

    1 vote
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  8. Use Nature cards in game

    I noticed that is a good idea if we could use the Nature cards on an action.

    2 votes
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  9. Make Notification Feed more robust

    I had a game simply vanish, apparently without a trace. It would be nice if a character being narrator-retired or game being cancelled would appear within the feed.

    Additionally, some games are very busy, while others are not. It would be nice if the Notification feed could simply inform me there have been a number of moves and comments in game A, so that game B isn't simply pushed off the feed forever.

    Essentially, as it currently stands that little notification feed on the left is without value.

    1 vote
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  10. Summaries of created worlds

    I started narrarating the Space Adventure world, and in the beginning I had trouble figuring out what to do with it. There were these people, places, objects and so forth, but I wasn't entirely sure how they went together. Granted, being open-ended is a great thing, it might be nice for a little brief overview of what's available or maybe a suggested course of action a person could go through for their first game. Maybe not as detailed as an RPG module, but some suggestions on where to go with it.

    1 vote
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  11. Allow commentary full screen

    We have some long commentary entries in our game. It would be really helpful if the Commentary label was a hyperlink to showing that commentary only, so that the whole post is visible at once. This would be similar to the way the show all link for the Notifications on the main page behaves.

    3 votes
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  12. Synopsis

    I think it would be a really good idea to give each world a synopsis that's viewable from the main page, as it stands just now, if you select a world the next page to appear is the current scene in progress, you have to 'rewind' to see what the story is about.

    1 vote
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  13. Allow attaching "rule systems" to a game

    Imagine having slightly different mechanics available. For example, maybe to play a strength card a player must spend a Fate point. But if they play a weakness card they get a Fate point. And they start a story out with X fate points. When you start a game you could "attach" this alternate rule card to the game, or another one that someone comes up with to adjust how games are played.

    7 votes
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  14. Make it possible to see when reading a game if the game is open to new players

    If there game is open to new players, have a button below the cast list for join this game. It appears that games can start before they are fully cast, and for lots of games adding players mid game is viable.

    1 vote
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  15. Include the character's name on "what do you do" form.

    For my first post, I was vague on how I'd spelled my PC's name! Instead of "what do you do?" as a prompt, perhaps "What does [character name] do?" would be better?

    1 vote
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  16. Provide more robust typesetting options

    Sometimes words can be helped by spacing and placement to communicate a particular tone.

    This House of Leaves game isn't going to go much of anywhere when the only options are carriage returns.

    1 vote
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  17. Add a character health option

    Combat would be difficult in a game such as this (at least for the current build) but in some games, such as survival or a story with enemies, it might be useful to know if you have taken damage or are injured.

    It wouldn't he a way to kill a character immediately but might provide a side challenge or optional objective.

    7 votes
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  18. Rory's Story Dice

    I saw a recommendation for allowing dice rolls for things like writer's block. The recommendation is up for review. I'd like to take that suggestion one step further and suggest direct integration with Rory's Story Dice.

    3 votes
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  19. World - Similar to.

    I'd suggest that in a World description, that a list of books or movies that relate to the World. There are some of the worlds that I'm not familiar with and knowing how they relate to would help me choose a "more correct" world.

    3 votes
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  20. Time limit for narrator before he/she can approve characters to game

    Hi, I've found it a bit frustrating when making a character to a game, and in my case it takes some time as English is not my mother tongue, and when I've got it ready I'm declined by narrator because he/she has approved some other "same" character while I was doing mine. Also the time limit would be a good thing for players who are not in the same time zone. And maybe the pending characters shouldn't even been seen by others than narrator. Time limit could be something like 12 or 24 hours.

    Best regards,
    Jaakko Huhta

    1 vote
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