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1027 results found

  1. Have game adapt to changes you have made to cards.

    I've changed the name and sex of some of the basic character cards but the original names keep popping up and I have to waste time going back to figure what I changed the name to and then edit the new card.

    1 vote
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  2. Allow preample, for cooperative creation of the game world.

    Player would be able to register to a not complete world, suggest or even help create the game cards.

    6 votes
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  3. Review System for Worlds, Stories, Narrators, and Players

    I'd like to see the ability to give 1-5 star ratings and have them listed along with the corresponding item. This would help greatly in choosing stories to participate in as a player or worlds to use and players to accept as a narrator.

    4 votes
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  4. Show asset cards as neutral-color (perhaps border)

    If there is a 5-card challenge and a negative card is played, the challenge is described as tending weak. If a neutral asset card is played, the challenge is still described as tending weak, with 2 orange icons in the grid. To a player this looks like 3 positive cards need to be played to end positive, but in fact, 2 would do the trick.

    With large challenges (e.g., 9 cards), where one has to balance strength, weakness, and asset cards just to achieve the number, the "challenge grid" is not very helpful, since it is a single color.

    1 vote
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  5. require narrator approval for character bio edits

    Add feature so that upon completing an edit the bio is sent to narrator with changes highlighted for approval or discussion. Saves having to try to co-ordinate off site.

    1 vote
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  6. Character journals

    Allow people to write a side character journal if they were t involved in a scene, or between scenes, during intermission / what have you. The narrator could award new cards if they wanted, or credit toward a goal or sub plot.

    3 votes
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  7. show past games in a person's user page

    Right now it shows currently playing games, but it would be cool to see the past characters (if public) a person played. It might help a GM decide if they think the person is a right fit for their game, etc.

    1 vote
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  8. Add a Documents area

    Add an area to put handouts, background material, images, maps, and other things to share with players.

    7 votes
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  9. Character bio text needs to be visible in popup under the cast list

    There is a small free form bio section attached to each player character. It would be nice if that was shown in the rollover popup for the Cast area.

    I noticed this was marked completed as in Alpha 2, but I don't see it on the rollover.

    6 votes
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    Thanks for the feedback. In Alpha 2 we have added more character info to the popups, but you’re right that the bio is still not shown. This is mostly a space consideration, because bios can be quite long (and many are). We’ll noodle on how we might be able to fit this in…

  10. Expand Card save, play, and use options for narrator cards. see description for specific suggestions.

    Saving: option to make Any card permanent (like location and character cards currently are, remain after played) or temporary (like asset, goal and challenge cards currently are- disappear after played a setable number of times);

    option to save Any card's play details: after writing and with its play details - like outcome suggestions, number of points and cards in a stack, etc.

    Location: option to be playable anytime and more than one per scene;

    Character: option to be playable more than once per scene (currently can be done by duplicating).

    yo

    3 votes
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  11. updateable summary/ table of contents/ important game history

    an updateable summary of the game where main points/events can be recorded preferably by both narrators and players, maybe organised by character + significant npc's and story events. this is for complicated games where alot has happened and an outline style reference log that can link to specific moves, can help the readers and group follow plots and subplots and game references. i suppose this can be done also with a wiki which i read might be in production at some time in the future. this will help with new character integration especially i think- a system that can bookmark…

    1 vote
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  12. Ability to flag stories as "Not interested"

    Hi,
    While filtering through the stories it would be good to be able to click on a story and mark it as "Not interested", there are a lot of stories on there and I keep rereading the introductions while trying to find something to pique my interest. It would be useful to be able to just flip some off ( with a check box that allows me to also see these at any stage ).
    Best regards Steve

    1 vote
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  13. enable mark-up text in the Commentary.

    Italics and bold don't work with Comments.

    1 vote
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  14. List favourite users and favourite games on their respective pages

    The favourite games and favourite users pages should list the favourited items. I would recommend a two column setup* with the activity items most prominent. Additionally, the user listing should allow removal without navigating to the user's page (a small "[-]" or a small version of the star from the profile pages)

    • At least for the favourite users page. I don't have any favourite games yet, so I'm not sure what the activity entries are like there. The favourite user entries are narrow enough to allow for two columns comfortable, even after a font size increase.
    4 votes
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  15. What are the Strength refresh options?

    They automatically reset at a scene change but can I offer other options? For example, if I give a vampire character a blood asset, could they spend it to renew their strengths within a scene?

    1 vote
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  16. Format email notifications

    Email comes to me totally unformatted. Any way it could have some line breaks? The massive wall of text is a bit daunting and hard to read.

    1 vote
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  17. Making neutral cards more interesting

    The more I poke at the system, the more it seems to me that the neutral cards - Goals, Subplots and Assets - really aren't that interesting in play. Because they can't drive a scene towards a strong or weak outcome, the only reason to play them is to avoid pushing a challenge away from where it is - e.g. if the balance is currently strong and you don't want to waste a Strength as the last card you play.

    (Or if you want to avoid pushing a weak-but-player-written outcome into an uncertain-and-Narrator-written outcome. I kind of feel like weak…

    8 votes
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  18. Have tabbed commentary sidebars that can be managed by the narrator.

    And allow people who have favorited the game to potentially post in one of them (if the narrator allows it). You could also allow self conscious players to hide secondary commentary tabs.

    2 votes
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  19. Check bluetooth keyboard functionality in Commentary section

    Using Safari on iPad and a bluetooth keyboard, Commentary section does not submit when hitting "enter" key. Onscreen keyboard works.

    1 vote
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  20. Change landscape commentary placement on iPad and similar devices

    I like how comments works for my iPad when in portrait, but I normally use my iPad in Landscape mode, and the commentary box is much too small in that case. I suggest either changing it to work that way at all times, or allow users to toggle the placement themselves.

    3 votes
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