General
1037 results found
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Change the phrasing of "...and tilted it towards an uncertain outcome."
The phrasing implies that the likely outcome has changed, but it appears to me from gameplay that the same phrasing is used if a neutral, status-quo maintaining card is played. Even just to "...which is tilting towards an uncertain uncome." would seem more accurate, if it cannot be the ideal, which would be to differentiate between "continuing" and "changed" statuses.
4 votes -
Have a Popup for Updates
Have a little thing that pops up whenever your notifications update.
2 votes -
Detailed Game Description pane accessible from Browse Games
When I click a game to read it, there is a drop-down pane under the banner image with more detail on the game. It would be nice if this drop-down pane were accessible from the Browse Games screen, so I could get a summary of the game's details without having to navigate into the game.
4 votes -
To-Do List
Would the devs consider maintaining a list of in-the-works features so that we know if we're about to suggest something that's already being worked on? (And maybe a parallel list of things that will definitely not be implemented?)
7 votes -
Scene specific cards
I have bumped into many scenes I have created that are namely required for that specific scene. Maybe creating a type of card that is scene specific, or an ability to make cards specific to a scene would allow narrators from worrying about a card coming back that shouldn't come back at a time it shouldn't be there.
1 vote -
scene change
The control to move to the next scene needs to be a lot more visible.
1 vote -
Change how Strength/Weakness Cards are shown on Challenges
In my current game, we have a challenge with six open slots. Three Weakness cards have already been played, and I followed by playing a Strength card. My issue is that the display next to the challenge shows that as four yellow pips, which seems misleading to other players. The game also told me I'd pushed toward a Weak Outcome, which is exactly the opposite of what I was doing.
At least until a challenge is completed, I think it would be more informative to show the colors of the cards currently in play. Also, I think the game should…
1 vote -
Refill cards when -all- players run out, not just at the end of a scene.
Bear with me ... This would be an optional game setting.
Card Refill:
1. Individual, at end of scene (default)
2. Collective, when everyone runs out.It serves 2 purposes.
1: It ensures absolutely every one gets to play their cards. If you have primarily only 1 or 2 challenges per scene, the same few players, if they're quicker off the mark, can complete those challenges and thus take control of the story more often than other players, players who may not have as regular access to the internet.
With this system, limelight-hogging players run out of cards quickly, and…
4 votes -
Formatting Should Carry Over to Email
I'm noticing that when I get an email with a character's move, that the formatting on the site is being expressed as ''s and '*'s instead of the correct italicization and bolding.
It would be good if the italicized text showed up as being italicized instead of the asterisks.
1 vote -
variable challenge difficulty
Have an option that requires multiple strong cards or weak cards to "win" or "lose" a challenge. That would require players to work harder toward taking control of pivotal or climactic scenes.
3 votes -
Allow nesting asset cards
If I assign a character something like a backpack as an asset, it would be cool to be able to tuck asset cards inside that, so they remain concealed from other players until the bag is used and one of the cards/items within is pulled out. It would save on the back and forth required in assigning a Sealed Item and then assigning its contents separately later on.
4 votes -
"To the Top" function
In the mobile set-up specifically you can scroll forever and not find the bottom or the top of a page but there can still be a lot of scrolling in the browser as well. I would like to see a "to the top" option after each person's post and at the top a "To the Comments" and "To the Bottom" option as well as a footer with a link to the home page in it. These options will make site navigation easier on a mobile device and in standard browsers.
3 votes -
Allow narrators define non-objective "goals" in a scene that reward players roleplaying
Midway through a scene, https://storium.com/game/the-tarland-mystery/chapter-1/scene-1, the players had successfully saved the train so I wanted to entice them to post entries that added to the story in colorful ways (e.g. Having a good time, getting tipsy, talking with a stranger). The stuff that really gives life to the adventure.
So I laid out goal cards for them to pick up. But really what I wanted to do was create an objective that did not require for them to play a card. Simply write add an entry that encompassed one of those objectives. When they post they would say that…
4 votes -
Allow Narrators to change Card Types
There are some existing Nature Cards that I want to use as the basis for NPC Character Cards, but there's no way for me to change the Card Type, and I don't want to recreate the entire card from scratch. I'd like to have either a drop down when editing the card (for Narrators only) or be able to drag and drop the card into a different card section.
4 votes -
make world banners on "Start a new game" page smaller
Given how many worlds were unlocked during the Kickstarter, it might be a good idea to make the banners on the "start a new game" and probably the games being played/narrated pages smaller to accommodate the number of worlds available to choose from. Maybe 3 columns wide instead of two. This suggestion doesn't affect the banner width on the actual storium game page.
1 vote -
YouTube embeds
It would be a very neat tool for conveying mood, atmosphere, information, or just background music if YouTube videos could be embedded within posts. I use it often in a play-by-forum game running on Vanilla.
25 votes -
Allowed to make character sheets
To help the narrator keep track of character they make in the game and for the players to monitor how their characters grow and develop.
1 vote -
Have an ooc commentary panel for each Move.
First: How do we disable the email for the commentary, or at least make it so we don't get as many? It's a bit spammy. :/
Which: Is there a way to have commentary for specific moves? Or some sort of "like" button? Maybe a "woot" button + 128 characters?
4 votes -
Add a random character button
Create a process that skips part of character creation by randomly selecting a Nature, Strength, Weakness, and Subplot from the story's defaults, leaving it to the player to explain these selections on their bio. Additionally, add a story setting Narrators can set that makes a given story require only randomized characters, so characters in that story can not click change, edit, or create new for their cards.
2 votes -
Allow challenge point overrides
So, I understand that you usually only have three points per player per scene. It would be nice to allow a Narrator override if the fiction warrants or the players choose.
31 votes
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