General
1037 results found
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Add a Documents area
Add an area to put handouts, background material, images, maps, and other things to share with players.
7 votes -
Character bio text needs to be visible in popup under the cast list
There is a small free form bio section attached to each player character. It would be nice if that was shown in the rollover popup for the Cast area.
I noticed this was marked completed as in Alpha 2, but I don't see it on the rollover.
6 votesThanks for the feedback. In Alpha 2 we have added more character info to the popups, but you’re right that the bio is still not shown. This is mostly a space consideration, because bios can be quite long (and many are). We’ll noodle on how we might be able to fit this in…
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Expand Card save, play, and use options for narrator cards. see description for specific suggestions.
Saving: option to make Any card permanent (like location and character cards currently are, remain after played) or temporary (like asset, goal and challenge cards currently are- disappear after played a setable number of times);
option to save Any card's play details: after writing and with its play details - like outcome suggestions, number of points and cards in a stack, etc.
Location: option to be playable anytime and more than one per scene;
Character: option to be playable more than once per scene (currently can be done by duplicating).
yo
3 votes -
updateable summary/ table of contents/ important game history
an updateable summary of the game where main points/events can be recorded preferably by both narrators and players, maybe organised by character + significant npc's and story events. this is for complicated games where alot has happened and an outline style reference log that can link to specific moves, can help the readers and group follow plots and subplots and game references. i suppose this can be done also with a wiki which i read might be in production at some time in the future. this will help with new character integration especially i think- a system that can bookmark…
1 vote -
Ability to flag stories as "Not interested"
Hi,
While filtering through the stories it would be good to be able to click on a story and mark it as "Not interested", there are a lot of stories on there and I keep rereading the introductions while trying to find something to pique my interest. It would be useful to be able to just flip some off ( with a check box that allows me to also see these at any stage ).
Best regards Steve1 vote -
enable mark-up text in the Commentary.
Italics and bold don't work with Comments.
1 vote -
List favourite users and favourite games on their respective pages
The favourite games and favourite users pages should list the favourited items. I would recommend a two column setup* with the activity items most prominent. Additionally, the user listing should allow removal without navigating to the user's page (a small "[-]" or a small version of the star from the profile pages)
- At least for the favourite users page. I don't have any favourite games yet, so I'm not sure what the activity entries are like there. The favourite user entries are narrow enough to allow for two columns comfortable, even after a font size increase.
4 votes -
What are the Strength refresh options?
They automatically reset at a scene change but can I offer other options? For example, if I give a vampire character a blood asset, could they spend it to renew their strengths within a scene?
1 vote -
Format email notifications
Email comes to me totally unformatted. Any way it could have some line breaks? The massive wall of text is a bit daunting and hard to read.
1 vote -
Making neutral cards more interesting
The more I poke at the system, the more it seems to me that the neutral cards - Goals, Subplots and Assets - really aren't that interesting in play. Because they can't drive a scene towards a strong or weak outcome, the only reason to play them is to avoid pushing a challenge away from where it is - e.g. if the balance is currently strong and you don't want to waste a Strength as the last card you play.
(Or if you want to avoid pushing a weak-but-player-written outcome into an uncertain-and-Narrator-written outcome. I kind of feel like weak…
8 votes -
Have tabbed commentary sidebars that can be managed by the narrator.
And allow people who have favorited the game to potentially post in one of them (if the narrator allows it). You could also allow self conscious players to hide secondary commentary tabs.
2 votes -
Check bluetooth keyboard functionality in Commentary section
Using Safari on iPad and a bluetooth keyboard, Commentary section does not submit when hitting "enter" key. Onscreen keyboard works.
1 vote -
Change landscape commentary placement on iPad and similar devices
I like how comments works for my iPad when in portrait, but I normally use my iPad in Landscape mode, and the commentary box is much too small in that case. I suggest either changing it to work that way at all times, or allow users to toggle the placement themselves.
3 votes -
image dropping for game setup
I like to keep image banks in Evernote (as a narrator it's a neat way to keep your notes) and having image dropping would let me move the files over very easily.
Obviously not a priority, but something that would be really useful for varrious reasons.
Thanks!
1 vote -
Completing a challenge is largely a matter of timing
It seems like having the last player to play a card on a challenge win control of the scene's completion makes it largely a function of who is online and posting at the right time, not the person that made the best contribution to the challenge. I suggest an alternate completion scheme (that perhaps the narrator can choose (on game startup), the 'classic' finishing the challenge or the 'new' best completion. 'Best' would require more work for the narrator, however, as once a challenge was completed they would select the player that made the best contribution to the scene to…
2 votes -
Have custom dictionaries for autocorrect
The ability to add words to the autocorrect dictionary which would apply for all players in a story/world would be really handy.
A nice extra would be having character names automatically added when the character is created - I set up a test game with a friend and his character name kept getting autocorrected to something else which was mildly annoying after the first couple of times.
Sorry if this exists and I failed to notice.1 vote -
Problem in the narrator cards
One of the narrator characters on the game I'm in has a long-ish description. The "flip the card" button shows the other side, but the text continues and is cut off by the window; there's no scroll, and selecting via arrow key combinations doesn't work in the text display window.
Either a "pop out full description" button or a thin scrollbar on too-long descs would be a good thing.
1 vote -
Allow characters to @ each other in the scene description.
Like an issue on GitHub, where I can reference another user on the repo, by @ing a character, I can poke them more directly into action.
4 votes -
Non player characters
You should be able to create non player characters to accompany players. This would enable the narrator to speak from two different directions which is hard to do in a scene continuation.
1 vote -
Outcome colors aren't color-blind friendly
The colors used to denote a strong and weak outcome look very similar to someone with protanopia, like me. Uncertain is pretty distinct, but strong and weak look almost identical. This is why I'm generally not a fan of using red and green to represent opposing concepts.
2 votes
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