General
1030 results found
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Renaming Goal Cards
Sometimes events obviate a goal. For example, 'Befriend Bob' and then Bob gets killed. Why not make it possible to rename them just like Assets, by using up one of the cards?
1 vote -
Provide character background
I think I've noticed my players balk at character creation when it comes to background writing. maybe some copy there, or some suggestions to speed the players getting to play?
2 votes -
add "Suits" for cards.
Allow the narrator to add a suit to a card such as "Dinosaur" or "Dwarf", and then allow cards of a given type to be sorted by suit. Really just a card management tool, but with a little added style.
1 vote -
Matching players to games
After being a veteran RP'er and trying to showcase Storium to newbies, I noticed something that may be very helpful for beginners: being able to setup profiles with topic/genre interests and experience levels that allows a search that matches the best games to them. Jumping in on a game seems very hard for even someone like me, whose a veteran. I feel lost trying to choose a game, so can imagine what a newbie might go through
1 vote -
have the ability to go tabletop and back.
It would be great to be able to play the game throughout the week and then print the updated materials to play a table game. Then have some form of summary tab that summarizes play on that day, and allows adjustments to the characters. People can then play through the week again.
1 vote -
Offer a free flow story area
Each game is going to have it's game master driven story line but while people are waiting for their GM to post, or for other players to join the game so that the game master can begin a free flow story area would be a great place to allow people ready to play a place to introduce their characters. Not to use something so cliche as the tavern in a D&D game but we need a tavern like in a D&D game.
1 vote -
Change notifications to display character name
In the notifications side bar (and the update emails, for that matter), I'd rather see the character name than the player's handle.
"The Captain" made a move in <GAME>
rather than
@willow made a move in <GAME>
1 vote -
Better scrolling on the comments
If you miss a chunk of comments, it's kind of hard to scroll in small increments to read them.
1 vote -
Scale Refreshes
Refresh is a really interesting thing to happen to a character, and it'd be awesome to have that happen faster early on - by my experience, it takes a couple of weeks before first refresh.
What if at character creation, you got 1 Strength card, 1 Weakness and 1 Wild each.
At first refresh, you pick up your 2 S, 1 W, where the new S card is a copy of any of the cards you played (so you could have more of your starting S, or more of your Wild S.)
At second refresh, you take 2 S, 2…
3 votes -
App
When things are a little further along, an app or mobile version would be amazing.
1 vote -
Group pool goal cards
I think that instead of dropping several stacks of shared goal cards, there should be a group pool of cards for pcs to pursue a shared goal.
1 vote -
Fanmail
Some games (such as Prime Time Adventures) have a mechanic whereby players can give out fanmail to their favourite contribution by another character to a scene. It occurs to me that Storium would be an ideal platform for a mechanic like that.
Players could award one fanmail per scene to any player other than themselves, which mechanically would take the form of a wild strong card.
1 vote -
freeze characters
if a character gets into a situation that they cannot get out of by themselves. The narrator should be able to freeze them so they cannot move until another character helps them.
1 vote -
Open game info in a new tab/window when creating a character
Rather than clicking the "view game info" and having to then go back and forth reloading each page each time within the same tab/window when double-checking you're not (for example) picking the same nature as an existing character, it would be really handy to have the game info pop into a different tab, for easier comparisons.
0 votes -
finalize character option: Apply to join/Review Character
this is more a question than a suggestion. I have yet to complete a character, but if I had started the process I see the Apply button changes to Review Character. Does the narrator see this work-in-progress? I don't want to leave people hanging if I had only been playing around with the options, or had decided not to join.
1 vote -
On the Ending the Scene dialogue the narrator can't see the character cards only goals and assets
It would be nice as the narrator to at least be able to see the character cards when Ending the Scene. I want to use a character I built to foreshadow the next scene, but I can't remember the exact title I used. Since he wasn't in the current scene, I can't see anything about him as I write the scene end.
5 votesThat’s a great point, thanks for the feedback!
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Wordcount
It might be useful in the text area where we enter the narration to include a word counter - I personally would prefer to use the "average word count based on number of letters" instead of an actual word count, but either would be useful just to gauge our output.
1 vote -
Add more cards to asset stacks later
I'd like to be able to add cards to an already existing stack a player already has in his inventory. Let's say he has "Gems x5" right now, and he finds one more. I'd like to be able to add another card to his stack, so he now has "Gems x6". Only way I can do that now is to give him an entirely new stack.
1 vote -
searchable cards
When you grow your story with your players, over time you can amass quite a number of cards. It can be bothersome to find the cards you need. A text search / filtering mechanism that limits the cards you see down as you enter a text you are searching for would be very helpful.
3 votes -
allow assets to be attach to natures
In some worlds when players choose certain natures, the narrator may want to given certain assets to them. For example a player plays a knight I may want to give him sword, shield, armor, and horse automatically.
0 votes
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