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  1. asset usable only in scene

    Allow Narrator to set an Asset card as only being usable in a particular scene, place, or for a particular challenge. For example, I'm running a game where the players can act in real life or in a dream world. If I give them an asset in the dream world, I'd like them to only be able to use that asset card in the dream world (and any associated places).

    1 vote
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  2. Add more space around card images

    Since I went to the trouble of picking out these images, it would be nice if players were able to see them unobstructed by text, or at larger size.

    1 vote
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  3. Challenge Cards, Editable Values.

    When playing an Obstacle, Challenge or Character/Creature card, it would be excellent to have the ability to set two values on the card. One for Strength and one for weakness.

    For example i can play a really formidable creature and the players have two options. They can play 5 strength cards to fight the beast or play 3 weak cards and flee to look for another route.

    1 vote
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  4. View challenge history

    From the play a card section it would be really useful to be able to somehow view all the posts the relate to a particular challenge. When there is lots going on, it's sometimes hard to remember everyone's moves and it would be good to be able to use previous responses as inspiration for your own move, or at least so you can write with consistently with the action.

    3 votes
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  5. Narrator Info Page

    We need a narrator info page separate from the teaser page. There are a lot of different ways to play this game, and there should be some place for the narrator to express there expectations and play style. Formatting, voice, tense, and how the narrator wants the cards played. These things just don't fit well in the teaser part.

    3 votes
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  6. A basic blurb for each story

    Each game listed needs to have blurb with a word limit of 15 words or something that gets to the point telling everyone what the theme or basic story plot is about. And also what genre it falls into.

    1 vote
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  7. Give narrators a tense setting

    In the games I've played, there seems to be at least one point in which the issue of what tense the writing is being done in is discussed. What would be handy, for clarity's sake, is to put a Tense: setting in the story notes section similar to how Speed: and Visibility: is displayed. This would help to avoid confusion amongst everyone involved.

    1 vote
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  8. Renaming Goal Cards

    Sometimes events obviate a goal. For example, 'Befriend Bob' and then Bob gets killed. Why not make it possible to rename them just like Assets, by using up one of the cards?

    1 vote
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  9. Provide character background

    I think I've noticed my players balk at character creation when it comes to background writing. maybe some copy there, or some suggestions to speed the players getting to play?

    2 votes
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  10. add "Suits" for cards.

    Allow the narrator to add a suit to a card such as "Dinosaur" or "Dwarf", and then allow cards of a given type to be sorted by suit. Really just a card management tool, but with a little added style.

    1 vote
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  11. Matching players to games

    After being a veteran RP'er and trying to showcase Storium to newbies, I noticed something that may be very helpful for beginners: being able to setup profiles with topic/genre interests and experience levels that allows a search that matches the best games to them. Jumping in on a game seems very hard for even someone like me, whose a veteran. I feel lost trying to choose a game, so can imagine what a newbie might go through

    1 vote
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  12. have the ability to go tabletop and back.

    It would be great to be able to play the game throughout the week and then print the updated materials to play a table game. Then have some form of summary tab that summarizes play on that day, and allows adjustments to the characters. People can then play through the week again.

    1 vote
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  13. Offer a free flow story area

    Each game is going to have it's game master driven story line but while people are waiting for their GM to post, or for other players to join the game so that the game master can begin a free flow story area would be a great place to allow people ready to play a place to introduce their characters. Not to use something so cliche as the tavern in a D&D game but we need a tavern like in a D&D game.

    1 vote
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  14. Change notifications to display character name

    In the notifications side bar (and the update emails, for that matter), I'd rather see the character name than the player's handle.

    "The Captain" made a move in <GAME>

    rather than

    @willow made a move in <GAME>

    1 vote
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  15. Better scrolling on the comments

    If you miss a chunk of comments, it's kind of hard to scroll in small increments to read them.

    1 vote
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  16. Scale Refreshes

    Refresh is a really interesting thing to happen to a character, and it'd be awesome to have that happen faster early on - by my experience, it takes a couple of weeks before first refresh.

    What if at character creation, you got 1 Strength card, 1 Weakness and 1 Wild each.

    At first refresh, you pick up your 2 S, 1 W, where the new S card is a copy of any of the cards you played (so you could have more of your starting S, or more of your Wild S.)

    At second refresh, you take 2 S, 2…

    3 votes
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    under review  ·  1 comment  ·  Admin →
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  17. App

    When things are a little further along, an app or mobile version would be amazing.

    1 vote
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  18. Group pool goal cards

    I think that instead of dropping several stacks of shared goal cards, there should be a group pool of cards for pcs to pursue a shared goal.

    1 vote
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  19. Fanmail

    Some games (such as Prime Time Adventures) have a mechanic whereby players can give out fanmail to their favourite contribution by another character to a scene. It occurs to me that Storium would be an ideal platform for a mechanic like that.

    Players could award one fanmail per scene to any player other than themselves, which mechanically would take the form of a wild strong card.

    1 vote
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  20. freeze characters

    if a character gets into a situation that they cannot get out of by themselves. The narrator should be able to freeze them so they cannot move until another character helps them.

    1 vote
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