SCrow
My feedback
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7 votesSCrow supported this idea ·
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90 votes
An error occurred while saving the comment SCrow commentedI suppose this could be an option for the narrator, but I don't see this as conducive to the story-building. What if a character wants to talk to another character...whose "prescribed move" isn't for two or three rounds? What if a character wants to jump in to assist another with a challenge, but the next character in the move doesn't have anything helpful to play?
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496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
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4 votesSCrow shared this idea ·
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1 voteSCrow shared this idea ·
I was actually going to suggest this as well. The games I've been in so far involve people who really don't want to step on one another's toes, so having the opportunity to "Raise your hand" and claim a slot to set a response would be a great feature. Again, something the narrator can turn on or off as he or she chooses.