ShayLa
My feedback
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30 votes
An error occurred while saving the comment ShayLa supported this idea · -
496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
ShayLa supported this idea · -
621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
ShayLa supported this idea ·
As A Rogue Spirit said, it would be great if as part of the game setup (or possibly as part of Character creation) were some options to help guide the game and be sure all players are operating with a common set of assumptions.
In a game I'm playing currently, we've been discussing what the boundaries are in relation to another Player's Character when writing a Move - whether or not it's ok to write dialogue for or give actions to another Player's Character.
It's going to be different from game to game; narrator to narrator; and character to character. Some people may feel a strong sense of 'ownership' as regards their characters and want other players only to react to their characters - not actually 'pull the strings.'
Other people may be perfectly fine with someone else using their character - especially if it moves the story along better - and may actually be excited by an idea another player introduced for the character.
If this was an option or toggle during game set-up (or during character creation), then there's less chance of accidentally stepping on someone's toes by using that person's character in a move you are making.