Skip to content

Daniel Singer

My feedback

5 results found

  1. 106 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    11 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Daniel Singer supported this idea  · 
  2. 130 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  14 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Daniel Singer supported this idea  · 
  3. 63 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Daniel Singer supported this idea  · 
  4. 157 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    7 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Daniel Singer commented  · 

    I strongly agree! I think the subplot should be secret - something which would be revealed only in game play. I know there is some imaginary partition between what players (writers) know and what their in-game characters know, but for those among us who are not pro writers, having some real mystery about the mysteries would be good.

    In live acting and movies, sometimes the director will purposefully withhold information from one or more of the players so that their reaction to some unexpected event on-stage will be genuine.

    Storium is a strange blend between collaborative story-writing and game-playing. I think subplots should lean toward game-play. I'd rather that *all* cards held by (and given to) players should be secret, frankly. Let it all unfold in the story as it gets written. Why should writer X know that writer Y's character has a magic ruby which player X's character never knew about? What good comes of this? I suppose writer X could encourage writer Y to play a particular card at a particular time... now leaning toward collaborative writing than game play. I guess I just prefer the game play model with writing into the story as the mechanism of making moves :)

    Daniel Singer supported this idea  · 
  5. 10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    5 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    If you click on the link that was included in the email notification, you should see it. Can you confirm? (You won’t see it if you go to the site and then click over to your character.)

    An error occurred while saving the comment
    Daniel Singer commented  · 

    I had the same problem. The link in the notification email brought me to the narrator's comments for the whole game, but not her comments directly about my character. Those were nowhere to be seen *except* the notification email itself. This is the same behavior reported by Scott Dumphy and Stephanie, elsewhere in this thread.

Feedback and Knowledge Base