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  1. Create a world setting for Zombie Apocalypse style stories

    The idea is fairly simple. The zombie survival genre has taken our culture by storm. Creating a world setting for zombie survival type stories would provide a pre made setting for those wanting to scratch that itch. Basing it off an already existing zombie mythos or just creating your own would be great. Ideas would include:

    Origin of the outbreak (technological, supernatural, biological, etc.)

    Types of zombies that might exist (Reference Left4Dead)

    Different timelines and the state of the world (Early outbreak, mid level society collapse, last of the living, etc.)

    Other living obstacles that the players might face (Organized…

    1 vote
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  2. Clarifying Goal / Subplot card usage

    Without changing gameplay, it might be helpful to make the "Choose a challenge" button read "Choose a challenge, subplot, or goal". Bear with me. This implies that you are choosing what the objective of your character is in their Move.

    Then, if you choose to pursue a subplot or goal, you are prompted to choose a challenge that is pushed towards "uncertainty".

    In essence, it's still the same as the system is, now... it's just clearer to players what it means to play a goal or subplot.

    From what I can gather, the idea of a goal / subplot card…

    6 votes
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  3. Comments submit button problem on iPad

    Running Chrome on and iPad, and the comments field doesn't register the return key as a signal to post the comment - and without a backup submit comment button, I am just muted until I get back to my desktop pc.

    5 votes
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  4. Guilds/Clubs/Societies

    I would love to have a way to meet like minded people, and have some kind of official forum to chat in, swap ideas, hints, tricks, tips, or just brag. Some examples would be a Narrator's board, a D&D player's board, a board for each world, a board for world building, a board of art, a board for religious people of various belief systems (or for atheists), a board for feminists, a board for LGBTQ, (these last few could be really good, as they would allow players to find like minded players more easily).

    6 votes
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    under review  ·  1 comment  ·  Admin →
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  5. Narrator should be able to change post order

    If people are posting at the same time, posts can seem out of sequence. Narrator should be able to swap post order if a move no longer makes sense with the sequence of events.

    1 vote
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  6. Pop out comments?

    It might be helpful to do something to make the comments sidebar a bit more readable... it's very narrow atm. Perhaps it could pop out in a separate frame?

    1 vote
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  7. Allow people to post when they are able to be active

    Since it might make a difference when people are expecting posts, it would be a good idea to indicate when people are able to post as part of their profile or when their most active time is (ie, evenings from 4-10 pm cst).

    2 votes
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    1 comment  ·  Admin →
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  8. Show full comments in Notifications list on home page

    The Notifications list on the homepage is wonderful, but I still need to click through into each active game to read the comments.

    While long passage like new moves, chapters etc. are best experienced within a game, it would be nice to be able to read all comments in one place. If crazy-long comments would break things, showing the first x characters of a comment would be suitable for most comments, and would keep me from needing to click among active games.

    1 vote
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  9. Seeing the last move in a new scene

    It would be very welcomed to have the previous last action of a scene available to read through when beginning a new scene/chapter.

    1 vote
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  10. Narrators should be able to limit the number of moves a player can make.

    I started a "slow" game and was only expecting one play per play per week. It's only been two days and some players have make three moves. It's really frustrating for a beginning narrator.

    2 votes
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  11. Nested Challenges

    Having challenges that are nested or ordered so that the challenges must be completed in a sequence.

    1 vote
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  12. Provide a bit more info on the cards

    One of my Strength cards is 'Resources' and it says I have the contacts, equipment and funds the character needs. But I'm not clear whether I have all of them at the same time, or if I have to choose which one I'm using. I am assuming I can only choose one of the three, yes?

    1 vote
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  13. Allow us to 'like' comments

    An easy way to express agreement or support for a comment made without filling the thread with 'me too' and such would be very nice. As such, the 'like' button, (or comparable, +1, heart, star, etc.) are a well understood and easily made shorthand. I don't think it should be on everything, though, just comments.

    1 vote
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  14. Change the phrasing of "...and tilted it towards an uncertain outcome."

    The phrasing implies that the likely outcome has changed, but it appears to me from gameplay that the same phrasing is used if a neutral, status-quo maintaining card is played. Even just to "...which is tilting towards an uncertain uncome." would seem more accurate, if it cannot be the ideal, which would be to differentiate between "continuing" and "changed" statuses.

    4 votes
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  15. Have a Popup for Updates

    Have a little thing that pops up whenever your notifications update.

    2 votes
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  16. Detailed Game Description pane accessible from Browse Games

    When I click a game to read it, there is a drop-down pane under the banner image with more detail on the game. It would be nice if this drop-down pane were accessible from the Browse Games screen, so I could get a summary of the game's details without having to navigate into the game.

    4 votes
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  17. To-Do List

    Would the devs consider maintaining a list of in-the-works features so that we know if we're about to suggest something that's already being worked on? (And maybe a parallel list of things that will definitely not be implemented?)

    7 votes
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  18. Scene specific cards

    I have bumped into many scenes I have created that are namely required for that specific scene. Maybe creating a type of card that is scene specific, or an ability to make cards specific to a scene would allow narrators from worrying about a card coming back that shouldn't come back at a time it shouldn't be there.

    1 vote
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  19. scene change

    The control to move to the next scene needs to be a lot more visible.

    1 vote
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  20. Change how Strength/Weakness Cards are shown on Challenges

    In my current game, we have a challenge with six open slots. Three Weakness cards have already been played, and I followed by playing a Strength card. My issue is that the display next to the challenge shows that as four yellow pips, which seems misleading to other players. The game also told me I'd pushed toward a Weak Outcome, which is exactly the opposite of what I was doing.

    At least until a challenge is completed, I think it would be more informative to show the colors of the cards currently in play. Also, I think the game should…

    1 vote
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