General
73 results found
-
Make start workflow less intimidating
Joining a game and making a new character is currently a multi-step process asking the new player to read a manual / watch a tutorial etc.
I realize this is intended to help the player find their way into the game. However, from my players' feedback, it causes the feeling there are rules that have to be followed, that they are somehow required to know how the game works, so they don't make mistakes. It took me quite some time to convince them they should just get going and never mind the rules because you can't make mistakes anyway.
My…
5 votes -
Filter through game by base world
It would be good to be able to filter through the possibly gamed based their base story world type.
4 votesA tagging system is in development so that users can filter through games based on genre, etc.
-
World Map
I have in photoshop created a map of the known world that my setting would be used. I have attached the map itself. It would be greatly helpful if (maybe using an asset) a player could bring up the map at anytime.
4 votesFor our public launch we will be adding a place where narrators (and world builders) can share helpful content, images, and links.
-
Link game play screen some how to Join screen. If you can see a game, and it's available, you can directly apply to join it
At the moment the sole way to join a game is through the looking for players columns, right? if you could navigate directly from looking at a game's main screen to applying for it, be so much simpler to find new available games. :)
4 votes -
Provide EVEN MORE help for first-time narrators
So you guys have done a fine job helping new narrators get started. But I'm needy and want even more help for my first game.
Sample description. I won't go so far as to say you need to give me a title, but even the short description had me freezing up with writer's block. Stephen told me that there's a pre-written first scene -- awesome! But I hit the description first and that was a hurdle.
Checklist? Or something like it. The "% Configured" bar is fine, but let me know the steps I'm missing! You have them color coded…
4 votesThanks for the great feedback! Responding your points in turn:
1. Totally hear you about the game description being a “blank page” of sorts. We here at hate blank pages! We’ll come up with a way to help you out with this step.
2. There actually is already a checklist of remaining items, just to the left of the progress bar. We might need to make it more visible…
3. You can find a couple of example games at the following URLs:
http://storium.com/game/columbus-hope
http://storium.com/game/beyond-the-imperium/chapter-1/scene-1
-
Expand the range of e-mail preferences
The current settings seem to strongly imply that most games are going to run at what strikes me as a pretty fast clip, with a notification e-mail every day coming with a warning that you're likely to slow everyone up. Honestly, more than anything else, I just prefer to read things here, so getting every move e-mailed to me, also, was irritatingly redundant. Some people might like that, but some less frequent digest options for less fast-paced games would be nice.
(It might be even nicer if it were possible to set e-mail preferences per game, rather than…
4 votes -
Stock Avatars
I would love to have a stock avatar feature--just incase people have issues finding the exact look for their character.
4 votesYES, love it! We’re totally going to do this as soon as we can get art in place. Thank you for the suggestion.
-
Show character names when making your move
At the bottom of the turns, it displays your character's name and portrait, asking what you would like to do. However, as soon as you click on "Make a move", the character name disappears, displaying only the character portrait.
For players in multiple games, character names with unusual spellings, or people who just newly created a character, we may not always remember the character's exact name. Displaying the name next to the portrait would help remind us which character we are posting for.
4 votes -
Differentiate between subplot and goal icons better
The problem is that both Subplots and Goals use a flag as an icon. One is square, one triangular... but they're both still flags, and flying in the same direction.
Something a bit more clear would be nice, even if you just reversed the direction of the flag.
Personally, I would make the "challenge bullseye" icon for goals, and change challenges to using an octogon (stop sign) instead.
Goal = target = bullseye
Obstacle = octagon = Stop
4 votes -
Provide for uploads via URLs as well as local files
It would be nice if there was an option to paste a URL instead of always uploading an image. (I've gotten comfortable with Imgur's ease of pasting.)
3 votesGreat idea, we’ll figure out a way to do this. Thanks!
-
Make the purpose of card stacks clearer.
When adding cards to a scene, it's difficult to understand what the number of cards in a stack means -- either as narrator or player.
As a narrator, I thought my players would be able to split the stacks. As players, they thought they'd be able to take as many as they wanted. Seems like the reality is between, where a player must take an entire stack if they take anything?
3 votesThanks for this feedback. We used to have more language in the product explaining this but removed it because users complained it was too much. Guess we took it too far. :) We’ll figure out a better way to explain this!
As for the specifics, a stack of cards can’t be divided. Each card in the stack is a time that the player can use it in a scene. So an Asset with 5 cards can be used 5 times before it is no longer available.
-
Provide more guidance about narrative contributions
I know it's early days, so I'm thankful for as much help as you already have. That said, it's really hard to play without some guidance about what sort of authority or liberty individual players are supposed to take with the narrative on their turns. It feels like a good way to play would be to make some short moves without playing cards to get a feel for a scene ("free roleplay" if you will) and then start making moves with mechanical punch. In any case, telling us how you play, or how you intend the game to be played…
3 votes -
Allow for the public saving and distribution of custom Storium "worlds"
Rather than making your own each time, I think it'd be neat to have a database running of unique worlds make with all their cards written and images uploaded made by members of the community. This could allow new users to see how other narrators work within the system to make the game function according to their tastes. Plus, people could comment suggestions and/or praise concerning the world that someone else made and then ultimately use the ones they love themselves.
3 votesThanks for the feedback! That’s totally the plan, once we launch publicly.
-
Allow world creators to give out passes to their worlds
If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.
3 votes -
Speed up email notifications
Storium is great! But it'd be nice if email notifications came quicker: right now our game is doing mostly lengthy posts, so it's not bad, but if we were going back and forth with short dialogue, it'd be cool to get those notifications immediately.
2 votesWe’ll see what we can do to speed this up, thanks!
-
Clarify how points work.
At present, the engine tells you how many points you have left for a scene, as narrator. Might want to add some advice on holding points back to play later in the scene. Also, it's unclear whether or not I'm "supposed" to use all of those points in the current scene, or if that's the budget for multiple scenes. More clarity would be good.
2 votesGreat suggestion, thanks Brian. Totally agreed.
-
Include default portrait options with settings
Since a portrait is required to submit a character, having a handful of options unique to each setting would be helpful. It might also be expensive to create that library of images.
2 votesGreat idea, thank you! We’re planning to build up an art library (probably as part of an upcoming Kickstarter campaign), but I also like the idea of including default character portraits as a part of the fictional world itself. That would be really useful.
-
Saving drafts of story summaries in real time
The implementation for auto-saving drafts in real time works great, but the UX for story summaries is horrible. If you click off of the in-focus window without saving, you lose any work you've done. Twice now I've lost summaries due to this poor UX. Please add the functionality of auto-saving drafts in real time across everything a player/narrator can write in. Thanks.
2 votesThanks for the feedback, and sorry — we’ll fix this, in the very least by preventing the modal from auto-closing when you click outside of it!
-
Include Markdown in comments
The markdown available in story posts is just right for the style of play involved in Storium. But it'd be nice to also allow markdown in the running commentary: bolding, etc. Maybe even linkify URLs there, which would be less appropriate in story text.
2 votesGreat idea, we’ll put this on the list, thank you!
-
Allow a narrator to 'add card' to the basic pool, based on player's suggestion
My players came up with some great alternative character types for my world while creating their characters. I'd love to be able to add them to the pool with a single click.
2 votesAn excellent suggestion, thank you!
- Don't see your idea?