Radical Transparency
It appears that players are not privy to Things, Places or NPCs - I want them to be and it makes it hard to build a strong situation if they aren't. This ought to be a switch you can flip. If they already can it ought to be obvious how you see that stuff.

Narrators can now choose to display their cards to the players of the game, allowing them to see assets, goals, places and NPCs as they are created.
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Brian Tkatch commented
The narrator should be able to mark some thing as private, possibly showing there is a hidden card or not. Otherwise, player's may plan ahead for something when the narrator doesn't want that. Especially in a story full of challenges.