Play non-Strength, non-Weakness cards on top of Strength and Weakness cards
I'm never quite sure what to do with Assets, Goals, and Subplots. Talking with Judson last night, he had a neat suggestion.
Instead of playing up to three cards of any type on any challenge, make it so that players can play a Strength or a Weakness and then play Assets, Goals, or Subplots on top of that Strength or Weakness.
The move always swings the result towards a Strong or Weak outcome, but it swings it by the number of cards. So if I play a Strength, an Asset, and a Subplot, that's +3 for Strong outcome.
This allows me to create layered moves of my own that still have a distinct direction to their influence. It's not sort of a positive thing, now I can build a powerfully positive move or a minor positive one depending on how many cards I lay down, which also tracks to how invested my character is in making that happen.
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Joel commented
What I think is that we need to allow the creator/narrator of the game the flexibility to decide these details in the game parameters. So that you can have neutral cards (Assets, etc.) stack with Positive cards in your story, and I can choose for my story that these neutral cards swing towards an Uncertain result (which is what I would prefer).
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Storyteller commented
Interesting... I'd like to try it out and see how it affects things, but it could be pretty cool.
Though I actually find the Uncertain outcomes most fascinating. The strong and weak outcomes are telegraphed. Uncertains are like when twists unfold and shit gets real. (But then, I've never been a Narrator who has to actually come up with them!)
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Paynekilr commented
I like it. Your subplot is help people so it makes you more effective at helping people, your item is a med kit, perfectly compatible.
Within reason, like the storyteller could say, no helping people is not compatible with your knife asset card
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C David Dent commented
This is a great idea! I really like that it gives depth to the characteristics of the traits. And as an added bonus reduces the work of the Narrator by reducing the number of "uncertain" outcomes that are generated.