Allow the narrator to fix stalled games
I've got a game that's stalled out because one player has stopped playing entirely. I can't save the game for the other players because the scene can't progress without that player's cards. I don't have the ability to edit the challenge requirements, or to boot players, so the game is ruined for everyone.
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PK Levine commented
Your game isn't stalled -- just the scene. Go to the Edit Game menu and "Retire" his character. Then go ahead and end the scene, using your own judgment based on how much of the existing challenges the players *did* complete to narrate it.
When you start the next scene, the card limits, etc., will be readjusted and everything will be fine.
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Chris Meadows commented
I thought you could force an "End Scene" even if all the challenges haven't been completed. Is that not so?
Alternately, perhaps you could recruit a new player to play, even temporarily?
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Joel commented
I think the game would benefit from having a system that has no limit on the challenge points for a scene and no card limit on any player for the scene - thus, introducing a refresh function mid-scene, if need be.
This way, your remaining characters could perform a refresh in the scene as one move. Now, they've got their cards back to play, and the story can continue on with the reliable players who are dedicated to the game.
There could still be a customizable limit on how many cards a player can use before another player has to take over (to stop one player from playing an infinite amount of cards before the next player's turn). Perhaps, you can only play up to 3 cards until someone else plays?