Jay
My feedback
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10 votes
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6 votesJay supported this idea ·
An error occurred while saving the comment Jay commentedDefinitely. Makes a particularly big difference on mobile devices.
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2 votes
An error occurred while saving the comment Jay commentedIt's very common that a challenge is intended for one player and not others, or that a certain portion of it is. I see narrator's explicitly type out who should address what and how much. It would be nice if there were an in-game way to limit how many cards each player can play toward certain challenges.
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8 votesJay supported this idea ·
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621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
An error occurred while saving the comment Jay commentedDoesn't have to be in the form of cards, but a formal way to establish relationships would help every story.
Most especially, I want to be able to require each player to establish one relationship before the game begins, or to require one relationship between each player, depending on the game.
Important to note that some relationships will be current, but many will be past (ex-friends, ex-lovers) or future. That last ones important: I don't need all my player's characters to know each other coming in, but I will need them to form relationships quickly for the story to work.
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3 votesJay shared this idea ·
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15 votesJay shared this idea ·
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1 voteJay shared this idea ·
I've been waiting two years for my group to finish this amazing story. Now we finally have and I can't mark it as complete? It just hangs around as "still playing?" That's nonsense.