Chris Meadows
My feedback
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4 votesChris Meadows shared this idea ·
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54 votesChris Meadows supported this idea ·
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6 votes
An error occurred while saving the comment Chris Meadows commentedThis could also be useful in cases where the narrator has decided to delete or suspend the game over the objections of the players involved in it. Let one of the players involved take over the game if the narrator doesn't want it anymore.
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309 votes
An error occurred while saving the comment Chris Meadows commentedI'd like to see the ability to export finished scenes or chapters as PDFs, and possibly as other forms of file too, like some kind of simplified HTML format for posting into blogs/livejournals. It would be nice to be able to share these stories more easily with other people.
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26 votes
Thanks very much for that thoughtful feedback. This is one of the key mechanisms we are evaluating in this playtest, so it’s great to hear what you think about it.
The idea behind this mechanism is the “winner gets to narrate” model encourages people to play more cards sooner and make moves faster, so as to win control more often. Essentially, it’s a carrot to motivate people to “play harder”. And since playing your cards gets you closer to getting new cards, it is always a good thing to do it, even when you don’t end up winning the challenge.
Now, whether or not this is all actually true — and effective — remains to be seen. We’re keeping a close eye on it and will keep your feedback in mind for sure! Stay tuned…
An error occurred while saving the comment Chris Meadows commentedThe problem is that the person who chips in last is going to be in a position to write "what happened" anyway.
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15 votes
An error occurred while saving the comment Chris Meadows commentedI thought you could force an "End Scene" even if all the challenges haven't been completed. Is that not so?
Alternately, perhaps you could recruit a new player to play, even temporarily?
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10 votesChris Meadows supported this idea ·
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4 votesChris Meadows shared this idea ·
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1 voteChris Meadows shared this idea ·
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17 votes
An error occurred while saving the comment Chris Meadows commentedI write in a shared-universe setting, and I'd like to be able to have my co-authors help me design the world. So yeah.
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4 votesChris Meadows shared this idea ·
I think that wild cards you get as rewards for playing out hooks or subplots should be truly wild. You choose at the time you play it whether it's a strength or a weakness. That would solve the whole lopsided reward issue. Sometimes the weak outcome is the more desirable one based on the situation.