General

  1. distinguish between stories / adventures and worlds / campaigns.

    I've created a game world for a story, but I don't really have a single story in mind (it's more of a context for stories and the first one is still evolving).

    Ideally, I'd like to be able to take the story to a conclusion, then make a new story with the same persistent world and some of the same characters, then archive those stories under that world's banner.

    At the moment, it feels like that might be the purpose of chapters, but I suppose it depends on the length of the story, and whether other people might want to…

    45 votes
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    Yes! Love it!

    This is something we have thought about quite a lot but have not yet built. We absolutely want Storium to support both short stories and long, ongoing tales that might span multiple “books”. Chapters aren’t quite the same thing — they’re just thematic demarcations within a single story.

    It’s a fair bet that we will add this ability to Storium in the future, and we should be able to do it in a way that works for games and worlds you create today.

  2. Allow editing of the "poke" message

    The "poke" feature is handy, and the email that goes out is serviceable, but sometimes I don't feel that "holding up the action" is the way I want to phrase my notification. Any chance the poke function could provide an editable text box?

    12 votes
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  3. make goal cards private.

    This may already be the case (and I can just see them because I'm narrating), but I just gave my players contradictory goals to experiment with texture in the narrative. Is that visible to the players? Or do they just know they've been given a personal goal?

    14 votes
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    Currently, any card in play is visible to everyone, and each characters’ cards are visible to everyone. The only cards that are “private” are the ones that the narrator holds in their hand.

    We’ve toyed with various ideas for making some information “secret”. This is a good addition that we will put into the mix, thank you.

  4. Allow people to browse and share cards from other games

    Along with the privacy controls some others have suggested, I think it would be super cool if you would enable a searchable catalog of cards across all genres.

    Like if I need an "Arrogant" card, I could browse all of the cards storytellers have permitted to be "re-used" and choose the one I like best.

    12 votes
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  5. Add more info about the setting at character creation

    When I was invited to the game, it wasn't very clear what was going on in the setting that was chosen. I guess I am supposed to help invent the setting by adding facts and establishing things in my character's bio, but it wasn't clear that this is how it's supposed to work (I just know that's generally how it goes in story games). I think it would be better if there were either more info about the chosen setting or if there were more guidance about how story games work for first time players and the extent of their…

    5 votes
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    Thank you for the feedback, that’s really helpful perspective. Agree we need to do more here. There’s (usually) more context available as part of the fictional world you’re playing in, but we’re perhaps not showing enough of it to the new player. You also make a good point about the player’s agency over their character and the setting itself; we are looking for ways to make that clearer to newcomers!

  6. More Card Slots at Character Creation

    I like the way that you create characters right now, in that you pick your archetype and your strength and your weakness. But I was wondering if there was a way to pick more cards at creation. Maybe just have it be something the narrator can set when they start the game. "Players are allowed to start with this many cards."

    I assume that once the game starts a player can accumulate any number of cards, but starting off with a couple more could change the tone of the game... and being able to start with five cards would make…

    6 votes
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  7. Include default portrait options with settings

    Since a portrait is required to submit a character, having a handful of options unique to each setting would be helpful. It might also be expensive to create that library of images.

    2 votes
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    Great idea, thank you! We’re planning to build up an art library (probably as part of an upcoming Kickstarter campaign), but I also like the idea of including default character portraits as a part of the fictional world itself. That would be really useful.

  8. Add a "backstory" page for each game

    I'd love to have a place to put maps and world notes for the players' reference.

    7 votes
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  9. allow for randomized cards

    The narrator should be able to designate a set of cards as a themed "mini-deck" that he can attach to a scene. He can then give players "draws" from the deck over the course of the scene as a response to play. These decks could be random treasures, outcomes, unexpected events, or even just a random number generator. Whatever the narrator needs.

    7 votes
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  10. Use gravatars for profile pictures

    Unless someone specifically overrides that.

    2 votes
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  11. enable reordering of cards in play

    I added some extra cards as afterthoughts, but they're not arranged in an appropriate way. I need to delete them all and readd them if i want to change that.

    5 votes
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  12. Provide EVEN MORE help for first-time narrators

    So you guys have done a fine job helping new narrators get started. But I'm needy and want even more help for my first game.

    1. Sample description. I won't go so far as to say you need to give me a title, but even the short description had me freezing up with writer's block. Stephen told me that there's a pre-written first scene -- awesome! But I hit the description first and that was a hurdle.

    2. Checklist? Or something like it. The "% Configured" bar is fine, but let me know the steps I'm missing! You have them…

    4 votes
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    Thanks for the great feedback! Responding your points in turn:

    1. Totally hear you about the game description being a “blank page” of sorts. We here at hate blank pages! We’ll come up with a way to help you out with this step.

    2. There actually is already a checklist of remaining items, just to the left of the progress bar. We might need to make it more visible…

    3. You can find a couple of example games at the following URLs:

    http://storium.com/game/columbus-hope

    http://storium.com/game/beyond-the-imperium/chapter-1/scene-1

  13. Include Markdown in comments

    The markdown available in story posts is just right for the style of play involved in Storium. But it'd be nice to also allow markdown in the running commentary: bolding, etc. Maybe even linkify URLs there, which would be less appropriate in story text.

    2 votes
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  14. Allow a narrator to 'add card' to the basic pool, based on player's suggestion

    My players came up with some great alternative character types for my world while creating their characters. I'd love to be able to add them to the pool with a single click.

    2 votes
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  15. Stock Avatars

    I would love to have a stock avatar feature--just incase people have issues finding the exact look for their character.

    4 votes
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  16. 0 votes
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  17. Change Character edit notifications

    When a player edits their character page a notification is generated for every little change. This can mean that in the course of loading and cropping a couple of pictures upwards of ten notifications can be generated.

    I propose that the character page have a single notification published when the player pushes the 'Done Editing' button.

    0 votes
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  18. Add a highlighter you can use to point out parts of a post

    As part of Storium's learning process, some sort of highlighter would be useful to have in order to point out bits and pieces you're talking about in the commentary. It wouldn't be a way to be mean, but a way for people to improve and learn.

    I've wrote "Please work on your grammar." in the commentary before and they haven't been able to fix everything after multiple edits without me just pointing out every single flaw and feeling mean about it. I'd rather just highlight the parts with a highlighter and say "Fix these please.".

    0 votes
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  19. Actual italics/bold button

    I know it says formatting help, but it's small and hard to see and seriously, *asterisks*? Unintuitive much? (Seriously, I went through <i> and [i] before finally realising *.)

    Put in some buttons to italicise and bold text. Even if it just puts in the asterisks around the highlighted words.

    0 votes
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