General
1037 results found
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Move te button for adding of Story Cards on Game edit screen
I am working on starting a new game as a narrator and it already has a large number of cards. And for example, having 90 possible obstacles makes you scroll down for a couple of seconds to add another one.
Please move the add button from the bottom of the list to somewhere where it will be on the game edit screen all the time you work with cards (for example on the right side of the screen, with absolute positioning)
4 votes -
Detailed Tabbed Browse Game Entries
Each game in the Browse game section (and its game entry) should have a bunch of tabs for information. Tabs for the following info:
- game narrative for feel and flavor
- game meta info including links to game's wiki and forum
- campaign/game info
- character creation info with character profile template
- history
1 vote -
Allow narrators to be user-blind
It'd be good to have an option to be unable to tell what user created what character. A lot of narrators have friends probably, and it'd help remove bias towards characters because of friends and just focus on how good the character is.
5 votes -
Timestamps within roleplay posts.
The idea is that on a many forums roleplays you have the idea of timestamps it is how narrators and players keep eye on the time and understand when events are taking place.
It would be three options and forth one is optional.
The three ones would be outside the post seperate to the space you type, but once you post they would appear above it in bold.
Time - Date - Year
You could select different times, different years and dates. The only problamatic one would be year, but that could have option for custom year.
Location the forth…
2 votes -
Visibility of games on player profile
It would be good to be able to choose the visibility of suspended games and retired characters in one’s profile, probably? This isn’t an issue for me but it seems like a logical thing to include.
3 votes -
Restrict games on the Recent Activity page to new moves or move edits only.
When browsing games in the Recent Activity tab it is slightly confusing to have games pop up due to, I assume, comments. Only to find when I jump to the game that the last post was possibly months ago.
1 vote -
Allow editing or Narrator Unlocking of completed challenges.
My Narrator has just asked me to do a rewrite on my part of the challenge, however, the player who went after me spent the card that completed it. So now, I CAN'T edit my part, because Storium says the challenge has already been completed.
Granted, we can't have players rewriting the entire story. So maybe this should be something under the Narrator's control, granting authorization to alter a previous post.
1 vote -
Linked Taxonomy of Cards
Either by tagging cards (such as locations that are related to one another: locations on a planet, or in a ship, etc.) or creating a taxonomy where some cards are children of other cards, you will allow for cleaner naming conventions and also make it easier for players and narrators to see the relationship between cards throughout the course of the story.
1 vote -
The setting picture doesn't allign properly when the narrator is making, editing or previewing a post
Is this a bug? It has always happened for me, where the picture is offset lower than it should be and looks weird.
3 votes -
Provide Active Plot Point Reminders
In some games it is difficult to keep track of everything that a character needs to respond to in their next move and across scenes. It would be helpful if there were some space visible to only the players and narrator and separate to the commentary that maintains a list of all the things that players expect to happen soon.
As part of a move players would add bulletpoints to this list and mark for removal ones they feel have been addressed or are outdated. (The narrator takes on the responsibility of actual deletions/ marked points are greyed out)
E.g.…
1 vote -
Three Issues I found.
I accidentally hit edit instead of approve for a pending character, then could not go back and change to approve. As a narrator, I should be able to comment, recommend and approve characters at my discretion, not wait for them to notice I hit the wrong button.
2nd item - In the beginning write up about the game, it would be nice to have a separate notes section that is separate than that which describes the world. If you look at my star wars game, youll see I have appended time stamps with game updates that really don't belong there.…
1 voteThanks for this feedback! Issues 1 and 3 will be resolved in our upcoming Gamma, and issue 2 will be part of our public launch!
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Allow weakness cards as rewards for completed Goals/Subplots
Seeing as the plot can drive characters in a negative/regressive direction as a result of their choices in the face of circumstance, it would stand to reason that sometimes a Strength card simply does not make sense as the result of completing a Goal/Subplot. For instance, a character who sacrifices the good of their fellows for the sake of their own selfish goals is shown to be weak of heat, and that weakness should be reflected in the received cards.
The forcing of characters to increase in "power" as a result of completing Goals/Subplots also reinforces the idea that completing…90 votes -
Finished obstacles as playable cards
I had the idea that players should be able to use challenge they have finished as a one-time card (of weak or strong nature depending on how it was finished) later in the game to play against another challenge.
For example, I finish a challenge with a strong outcomes, which then grants me a "strong" card with the name of the challenge.
For the sake of balance, I'd also suggest that the narrator would have to mark challenges specifically to be able to played after they're finished. That would prevent over-use of that feature.
Playing a finished challenge as a…
1 vote -
Provide statistics on move times.
This is a bit unusual, but I've recently thought it might be helpful to allow players to opt in to share times when they're most active on Storium. Since many of us are in different time zones and have different schedules, it'd be cool to be able to see what times/days users are most active with a glance at their profile.
11 votes -
"Blocking" cards
Here's a weird idea.
"Blocker" cards must be played, at least one per challenge, until they're all gone. You can play a strength or a weakness or an item as well, but until the blocker cards are gone, they must be played. Worse, they count as 'weak'.
However, when you finish the stack, you get a wild strength for each blocker card you played.
What would these be used for? "Chained up". "Drunk." "Dazed". Anything where there's an ongoing, temporary effect that drains a character. Narrators could place them like objects or give them to characters as appropriate.
17 votes -
Narrator Choice option for who assumes control after a challenge
Many times, one player will have played more cards, made more compelling posts, or had a more character-centric interest or effect on the outcome of a challenge than some other players.
However, as it stands, the player who plays the last card will always get to control the way the challenge is resolved, leading to "ebay sniping" style play in many games where everyone tries to hold out and be the last person to play a card on a challenge. This is bollocks.
While it wouldn't work for all games, I'd love to see a setting where the Narrator decides…
16 votes -
Save an entire "character sheet"
To port into other games, or to allow another player to own that same character; even to move ownership in ongoing games from one player to another, that way they don't go stale if they're really good. Just an idea!
13 votes -
Game speed wording - Use of the word "Scenes"
I'm just getting started and trying to learn how this all works. It is my understanding that if a game lists its speed as 2–3 scenes per week, it means that each player needs to post 2–3 times per week. This is a little confusing because "scene" also refers to something that the narrator creates that gets posted to multiple times by all players before completion.
3 votes -
Create Default Cards
Rather than needing to come up with your own specific cards for custom games, having the option of adding 'generic' cards to Natures, Strengths, Weaknesses, and Subplots would allow people to add general roles to their settings.
8 votes -
Create a seprate flag for avoiding disliked players.
I've seldom found a bad game to participate in on Storium, but there have been a few rare occasions that I struggled to tolerate. However one time was enough, and I'd like to be able to flag certain players so that I could avoid any future frustrations.
9 votes
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