General
1037 results found
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Demo game
Allow narrators to demo a game for themselves. Go through the steps with no (real) players, and start adding items. Perhaps even splitting off from a current game, to see for themselves how it might go.
If they like it, they could then make it real.
2 votes -
Tell players when they've hit the three cards per scene limit
I just got confused because I could "make a move" but not play any cards or attempt any challenges. Turns out it's because I've already played three cards this scene (a limit I vaguely remembered), but I only realised that when the narrator told me.
Would be good for the UI to show "you're at the card limit for this scene" prominently on the "make a move" screen.
2 votes -
display details about the cast via mouseover as well as click
When viewing a story, I want to potentially include another player in the narrative, but I want to be true to that character. It would be great if the "Cast" avatars would show their details on mouseover as well as click, and that when click on a name of a character in those details that the character page opens in a new tab, instead of blowing away the page I was in, since I was probably in the middle of writing my next step.
7 votes -
Character statistics
I think it would be a good idea to have a summary of how many words each player has written in each game.
I don't know if this could be included in the 'summary' beside the avatar or not.
It would just be interesting to see who are the most active players in any game or who is writing the most.
2 votes -
Character Info hover
When you hover over an avatar of other player in the game, the character info automatically comes up. This would be helpful, especially for larger games, to get a quick overview of players character's without having to scroll to the top and click on the avatar.
4 votes -
Group Notifications Together
I'm involved in several games and a notification for every comment and move can get overwhelming - perhaps grouping notifications since last viewing such as "Several people commented" or "several players have moved" might work better
5 votes -
Challenge outcomes
I would like to see a challenge outcome be able to effect other challenges. For example, as a narrator throw a larger puzzle at them such as an encounter with a mob boss or such who throws some kind of minion at them for a second encounter (think of the mob boss as need 6 cards and the minion needing 2 for this example) Depending upon the outcome of the minion challenge, the players get a strong or weak card toward the boss. IE, apply the outcome of one challenge as a card toward another
6 votes -
Change the color for uncertain outcome
I'm visually impaired and running games and playing in them, and I've discovered that seeing the weak outcome is difficult for me to see. Just wanted to give you a heads up.
5 votes -
Provide a means of tracking established facts
During the course of the narrative, facts are often implicitly (or explicitly!) established about the world. These facts do not always map cleanly to either characters or locations, and characters and locations are not always visible to the players at all times.
I would suggest allowing the Narrator (and possibly the players) to create Fact cards- cards which do not map directly to challenges, but capture established facts about either the world or relationships between characters.
2 votes -
Add a bit of help on how narrators create characters
Not sure how to set default strength/weakness/subplot cards for the various "nature" cards. I think this is possible as I've seen it in other games...
1 voteYou currently can’t do this yourself, but it will be possible to in the future!
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Referral bonus for signup
Add a referral system that rewards user that get other people to sign up.
4 votes -
Make it so you can tweak email notifications by story.
Perhaps you want to only hear from one game once a day, but another game you want to hear from instantly. Make it so!
5 votes -
show a short description of stories in the browse games
Nothing too complicated, but just allow a player browsing the games to know what the game is about, more than just the name and the genera. Perhaps a modal popup or an on hover, or something.
4 votes -
character hover info in story
Allow you to hover over a character avatar in story and see their info without having to click on it.
4 votes -
Support Robin Law's DramaSystem (Hillfolk)
Storium is already half way to being a DramaSystem game manager. With some additional systems to tie characters together and manage tokens between players most of the functionality would be available.
3 votes -
Character cards.
I think it would be useful if you were able to store and recover your custom character cards.
I've previously created a custom character for a story only to have it declined and lost. I would like the option to recover the character and apply it to another story.
10 votes -
Character creation rules
There should be more flexibility in the character creation if the narrator wants to allow someone to have 3 different strengths at 1, or more/less cards overall.
4 votes -
Allow Narrators to allow or force card plays to be hidden
Currently, card plays are visible to all players. Given that the player to last play a card gets narrative control (within the confines of the strong/weak ending), this creates a discentive towards playing a card first.
I believe a solution could be to provide a function for players to play cards without revealing to the group (apart from the narrator) that cards have been played. Although you can see the other players moves, and know their general Strengths and Weaknesses, you won't know if the challenge has been met until the Narrator reveals such.
This approach would obviously not always…
4 votes -
add notifications to the sticky top bar
Similar to Facebook. It would be nice to be able to navigate through notifications from any page. Also, being able to mark them as read/unread would be great. In general, the notifications need a lot of work.
3 votes -
Limit the amount of pending applications
Most of the time I am applying for a game, spending time in designing a character, and then ending up getting my character rejected due to "too many applications".
Is is possible for the narrator to limit the amount of "open spots"? For example, if the narrator looks for 6 people in his/her story, then the maximum amount of open spots should not be more than 6. I have seen cases where there were over 18 pending applications.
6 votes
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