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Martel

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  1. 33 votes
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    8 comments  ·  General  ·  Admin →
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    FYI, we are still looking at this but the initial Gamma launch will have an evolutionary improvement. New characters will start with:

    2 Strength cards
    2 wild Strength card
    2 Weakness cards
    2 wild Weakness cards

    This gives you more flexibility at the start of the game (which you need it the most, because your character is new and not well-developed) without making the character creation process itself more complex.

    Martel supported this idea  · 
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    Martel commented  · 

    As it stands now you pick one nature, one strength, and one weakness with 3 cards for both strength and weakness. However if you want a broader concept or more than one way to succeed or fail at something you're out of luck. It would be nice if one of the options a Narrator could set at game start was how many strength and weakness cards a player could pick with a maximum of three unique cards in each category. So a player could start with one strength and one weakness that each get 3 cards, two strengths and two weaknesses that each have 2 cards, or three strengths and three weaknesses but each has only a single card. Not only would it make for more nuanced character creation, each setting would allow for different styles of play and more dynamic actions on the part of the player.

  2. 7 votes
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    0 comments  ·  General  ·  Admin →
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    Martel supported this idea  · 

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