David
My feedback
3 results found
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105 votes
Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.
David supported this idea · -
153 votes
An error occurred while saving the comment An error occurred while saving the comment David commentedSo here's a problem, how do I "give' these weaknesses or strengths to a specific character? I can't find a mechanism that says anything like "assign this card to a specific character"
An error occurred while saving the comment David commentedThen maybe we could add some categories to weaknesses and strengths. Damage, Condition, etc.
An error occurred while saving the comment David commentedNo, not all. I'm actually very happy because it means that this is a pretty useable and very strong alpha. I spent half of my night-shift last night building a game to start on storium, and one that I;m in starts today. This is like a religious experience already. You need facebook page.
An error occurred while saving the comment David commentedAh, I didn't realize that these cards could increase or decrease in quantity! I'm also not complaining that you keep shooting down what I perceive as needs by already being awesome.
An error occurred while saving the comment David commentedThis would be a set of cards that the Narrator applies to the players. These would cover things like physical condition, mental condition, disease, curses, etc.
It could mimic Final Fantasy "conditions", or even "Hungry" or whatever.
This could tie in really well with the "Sacrifice" and other Karma generating action.
Technically these could be done with "Thing" cards, and this is how I will implement the system for now, but I think this would be very useful/
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12 votes
Agreed! In the future any narrator will be able to create a world out of their game and share it with anyone on Storium.
David supported this idea ·
Oh... there, I found it.