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  1. 105 votes
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    13 comments  ·  General  ·  Admin →
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

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  2. 153 votes
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    19 comments  ·  General  ·  Admin →
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    David commented  · 

    Oh... there, I found it.

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    David commented  · 

    So here's a problem, how do I "give' these weaknesses or strengths to a specific character? I can't find a mechanism that says anything like "assign this card to a specific character"

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    David commented  · 

    Then maybe we could add some categories to weaknesses and strengths. Damage, Condition, etc.

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    David commented  · 

    No, not all. I'm actually very happy because it means that this is a pretty useable and very strong alpha. I spent half of my night-shift last night building a game to start on storium, and one that I;m in starts today. This is like a religious experience already. You need facebook page.

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    David commented  · 

    Ah, I didn't realize that these cards could increase or decrease in quantity! I'm also not complaining that you keep shooting down what I perceive as needs by already being awesome.

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    David commented  · 

    This would be a set of cards that the Narrator applies to the players. These would cover things like physical condition, mental condition, disease, curses, etc.

    It could mimic Final Fantasy "conditions", or even "Hungry" or whatever.

    This could tie in really well with the "Sacrifice" and other Karma generating action.

    Technically these could be done with "Thing" cards, and this is how I will implement the system for now, but I think this would be very useful/

  3. 12 votes
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    0 comments  ·  General  ·  Admin →
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