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  1. What are the Strength refresh options?

    They automatically reset at a scene change but can I offer other options? For example, if I give a vampire character a blood asset, could they spend it to renew their strengths within a scene?

    1 vote
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  2. Format email notifications

    Email comes to me totally unformatted. Any way it could have some line breaks? The massive wall of text is a bit daunting and hard to read.

    1 vote
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  3. Making neutral cards more interesting

    The more I poke at the system, the more it seems to me that the neutral cards - Goals, Subplots and Assets - really aren't that interesting in play. Because they can't drive a scene towards a strong or weak outcome, the only reason to play them is to avoid pushing a challenge away from where it is - e.g. if the balance is currently strong and you don't want to waste a Strength as the last card you play.

    (Or if you want to avoid pushing a weak-but-player-written outcome into an uncertain-and-Narrator-written outcome. I kind of feel like weak…

    8 votes
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  4. Have tabbed commentary sidebars that can be managed by the narrator.

    And allow people who have favorited the game to potentially post in one of them (if the narrator allows it). You could also allow self conscious players to hide secondary commentary tabs.

    2 votes
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  5. Check bluetooth keyboard functionality in Commentary section

    Using Safari on iPad and a bluetooth keyboard, Commentary section does not submit when hitting "enter" key. Onscreen keyboard works.

    1 vote
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  6. Change landscape commentary placement on iPad and similar devices

    I like how comments works for my iPad when in portrait, but I normally use my iPad in Landscape mode, and the commentary box is much too small in that case. I suggest either changing it to work that way at all times, or allow users to toggle the placement themselves.

    3 votes
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  7. image dropping for game setup

    I like to keep image banks in Evernote (as a narrator it's a neat way to keep your notes) and having image dropping would let me move the files over very easily.

    Obviously not a priority, but something that would be really useful for varrious reasons.

    Thanks!

    1 vote
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  8. Completing a challenge is largely a matter of timing

    It seems like having the last player to play a card on a challenge win control of the scene's completion makes it largely a function of who is online and posting at the right time, not the person that made the best contribution to the challenge. I suggest an alternate completion scheme (that perhaps the narrator can choose (on game startup), the 'classic' finishing the challenge or the 'new' best completion. 'Best' would require more work for the narrator, however, as once a challenge was completed they would select the player that made the best contribution to the scene to…

    2 votes
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  9. Have custom dictionaries for autocorrect

    The ability to add words to the autocorrect dictionary which would apply for all players in a story/world would be really handy.
    A nice extra would be having character names automatically added when the character is created - I set up a test game with a friend and his character name kept getting autocorrected to something else which was mildly annoying after the first couple of times.
    Sorry if this exists and I failed to notice.

    1 vote
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  10. Problem in the narrator cards

    One of the narrator characters on the game I'm in has a long-ish description. The "flip the card" button shows the other side, but the text continues and is cut off by the window; there's no scroll, and selecting via arrow key combinations doesn't work in the text display window.

    Either a "pop out full description" button or a thin scrollbar on too-long descs would be a good thing.

    1 vote
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  11. Allow characters to @ each other in the scene description.

    Like an issue on GitHub, where I can reference another user on the repo, by @ing a character, I can poke them more directly into action.

    4 votes
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  12. Non player characters

    You should be able to create non player characters to accompany players. This would enable the narrator to speak from two different directions which is hard to do in a scene continuation.

    1 vote
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  13. Outcome colors aren't color-blind friendly

    The colors used to denote a strong and weak outcome look very similar to someone with protanopia, like me. Uncertain is pretty distinct, but strong and weak look almost identical. This is why I'm generally not a fan of using red and green to represent opposing concepts.

    2 votes
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    under review  ·  1 comment  ·  Admin →
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  14. Provide a way to export our card sets WITHOUT ART

    I know that sooner or later you're going to add the ability to export our card sets from our custom created worlds. I'd like there to be an option in that export to strip the art out. We're not necessarily always careful about using "legit" art in our private games, and we wouldn't want to get in trouble for distributing it, especially if we're selling the worlds. So if we're planning to distribute our cards publicly, it would be nice to have an option to export them without the art.

    1 vote
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  15. This medium seems perfect for online "Powered by the Apocalypse" games.

    Just a few tweaks, like player bond cards and "move" cards and it could work.

    2 votes
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  16. Allow world creators to give out passes to their worlds

    If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.

    3 votes
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    planned  ·  1 comment  ·  Admin →
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  17. Allow greater text formatting in the Strong/Weak Result areas.

    Right now everything is stripped of returns and the like.

    1 vote
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  18. Recent Activity Feed

    Add a recent activity feed on the story page.

    You already send emails when someone edits a response or character, why not just add an activity feed right below the commentary? I'm not always on my email and sometimes it can be hard to tell when someone has made an edit to their move. It would be really nice to see a live updating feed of recent activities so I know if someone made a move or an edit.

    6 votes
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  19. Allow players to perform retrospective (feedback) after the close of a scene.

    With the close of the scene, allow all players to give feedback about the scene. I think the retrospective could be simple as a sprint retrospective:

    • What should the group "start doing"
    • What should the group "stop doing"
    • What should the group "continue doing"
    3 votes
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  20. Scroll down the cast list

    Because of my tiny scene, I can't access the full cast list. It would be great if we could scroll down.

    2 votes
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