General
1030 results found
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Include the character's name on "what do you do" form.
For my first post, I was vague on how I'd spelled my PC's name! Instead of "what do you do?" as a prompt, perhaps "What does [character name] do?" would be better?
1 vote -
Provide more robust typesetting options
Sometimes words can be helped by spacing and placement to communicate a particular tone.
This House of Leaves game isn't going to go much of anywhere when the only options are carriage returns.
1 vote -
Add a character health option
Combat would be difficult in a game such as this (at least for the current build) but in some games, such as survival or a story with enemies, it might be useful to know if you have taken damage or are injured.
It wouldn't he a way to kill a character immediately but might provide a side challenge or optional objective.
7 votes -
Rory's Story Dice
I saw a recommendation for allowing dice rolls for things like writer's block. The recommendation is up for review. I'd like to take that suggestion one step further and suggest direct integration with Rory's Story Dice.
3 votes -
World - Similar to.
I'd suggest that in a World description, that a list of books or movies that relate to the World. There are some of the worlds that I'm not familiar with and knowing how they relate to would help me choose a "more correct" world.
3 votes -
Time limit for narrator before he/she can approve characters to game
Hi, I've found it a bit frustrating when making a character to a game, and in my case it takes some time as English is not my mother tongue, and when I've got it ready I'm declined by narrator because he/she has approved some other "same" character while I was doing mine. Also the time limit would be a good thing for players who are not in the same time zone. And maybe the pending characters shouldn't even been seen by others than narrator. Time limit could be something like 12 or 24 hours.
Best regards,
Jaakko Huhta1 vote -
Notifications list shows icons for players, characters, and games.
As a player reviewing my notifications I want to be able to quickly understand what games, players, and characters have taken action in stories.
I believe the inclusion of a small icon for each player, character, and game would assist in players more quickly reading their notifications list. As people can quickly understand visual imagery better and that it emulates the activity feed you find on Github and Facebook.
2 votes -
Event based browsing - Chapters
I think in individual games, it should be possible to search/browse for events. I would like to implement a chapter system, so that going back it becomes possible to sort the games into Chapters and pages like a story.
5 votes -
Move Character Icon
Hi,
Some games get complex with a large cast. When reading back over a scene, could we have the picture of the character at the top of the move clickable just like the pictures in the actual cast list at the top of scene. Then you can quickly get the details of the character. Another way might be to list the character name with their nature below it. Sometimes I first think of a character as "the Dwarf" or "the Sheriff" rather than their name.
Love your work, though. Lots of fun.
2 votes -
Notification on the tab
Like when you get a notification or message on Facebook, or new posts on Tumblr. In the Storium tab "(#) Storium" should show up. # being related to the number of moves made, new chapters, new scenes, and such occur within Sotirum
1 vote -
allow for branching storylines.
Create a mechanic in scenes for branching opportunities, where once a single obstacle or character is overcome, new paths are revealed and others lost.
Ex.
I'm running a Mysterious Island, and have the players beginning at the plane crash, but do they search the plane? Make their way down the cliff? Enter the jungle?If they search the plane, they might discover an object of portent and some other mundane items which I wouldn't want sitting out as Asset cards at the outset of the scene.
If they journey down the cliff or enter the jungle, they shouldn't still be…1 vote -
Lists on cards
I might want to create more detail for a place on the card itself, perhaps in list form to note significant details that are either permanent, or have changed about the place during game play for when the story returns to that place.
So far as I can tell, you can't use list markdown on place cards... a formatting help link for cards would not go amiss.
1 vote -
Notification top bar
I would like the idea of a notification button or picture (ala facebook I suppose), that can light up when a new move is made in a game, your character is approved, or a new character needs to be reviewed in the game you have open. That way you know when something new is going on and have a quick way of getting to the source (without refreshing or constantly checking the homepage/emails).
1 vote -
Example cards
I think that when creating a game, there needs to be a set of example cards so that narrators, when building new locations/NPCs/etc. can at least figure out what is a good idea in terms of length and description. And this tool would work great if it were prominently displayed in the creation section for narrators.
1 vote -
allow a bit of timelime manipulation
We had an event where a player won an obstacle and took control of the story before all players had gotten a move in, and in the narrative were left behind. It would be nice if a player could insert a move to just above where control was taken, so that they could complete a task they needed before the story moved on.
1 vote -
Have a Delete button! (when revisions are requested)
I asked a player for revisions. He wanted to completely re-do his post, cards played and all, but after publishing there was no way for him to take back his cards played. A delete post wouldn't be a bad idea, or at least a way to remove the cards!
2 votesAdminehardee (Admin, Storium) respondedPlayers can now remove cards as long as doing so would not un-end a finished challenge.
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Dresden
'Nough said. :)
1 voteAdminStephen Hood (Co-founder, Storium) respondedOh man, from your lips to the SIdhe’s ears. We’d love that. :)
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Do something different with word count restrictions
I understand why you have the word count limit. But I think it either needs to be increased (especially for early on in stories, when we're trying to provide character development) or at the very least have the countdown displayed from the very beginning. It was frustrating to be typing along and then all of a sudden "98 words left". Well, crap, now I have to go back and delete some stuff. Knowing exactly where we are at all times with the word count limit would be very helpful.
3 votesAdminehardee (Admin, Storium) respondedNarrators are now able to set the word limit at their own discretion.
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Offer "game type" selections
I think people are really confused about what they should and shouldn't be doing as players and narrators. Some games do well as amorphous free-for-alls, but anything a narrator actually puts effort into creating can struggle hard from players writing extra details into the setting, writing for the narrator's characters, and making wild shifts to plot. A mode describing the game type and resulting scope of moves could help freeform players find freeform games, and players looking for more depth of plot to find games with their type of challenge.
3 votes -
Google Hangout Storium webcasting-
This is a promotional idea that your team could do yourselves, this this idea is aimed at short-story writing with one main goal and it will be a great way to show how they came is played out, it will also perhaps inspire those sitting on the fence thinking its too hard to play or not very fun. Also i think this could be turned into a monthly show format, where the community can suggest a scenario or even make one up in Storium for you guys to use. This might inspire the community to make their own webcasts which…
1 vote
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