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  1. mandatory cards - limiting the player hand (for strength and weakness cards)

    In the field of status cards, I have the following suggestion to create a stronger impact of impact cards:

    How about limiting the player hand of cards, especially the strength and weakness cards:
    A narrator can, for a part of the story, set a hand limit of, for example 6 cards. The baseline is 3 strength and 3 weakness cards. Wild cards do not count toward this limit.

    Now you can hand out status cards for the players, which they have to include in the hand. You could create an "injured" card, hand it to a player, and mark it…

    4 votes
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  2. Ability to publish worlds

    Guessing this is already planned, but having the ability to publish a world that you've made and browsing other narrators' published worlds would be awesome. I know worlds aren't really that complicated, so might be this idea is a waste, but who knows what you might be inspired to do after seeing other peoples' world ideas.

    13 votes
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  3. make it possible to move cards between games

    I decided to run the same gameworld for two different groups. it would be awesome to be able to put cards from one game into the other.

    1 vote
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  4. Add paragraph breaks in e-mail

    When I receive an e-mail from Storium with a new entry into the story, none of the paragraph breaks written into the story are in the e-mail, making it nearly impossible to read. I haven't had the chance to submit yet (still waiting to hear about word count limits) to know how the formatting works on that end, but it should probably be programmed to insert the paragraph breaks when formatting it into a copy for e-mail.

    4 votes
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  5. clarify what a move is that's not attached to an obstacle.

    The directions tell the players to choose an obstacle when they make a move. However, it doesn't really do anything to stop them if they don't. I would either remove the option to act without an obstacle or, alternately, give some kind of direction if they don't. Perhaps, something along the lines of being sure not to address an existing obstacle without playing cards.

    0 votes
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  6. Put a clock somewhere

    It would help organizing a game if everyone could see one common clock, lets call it "story time" somewhere. Timezones are a pain, and when someone says "I'll post next in the afternoon" it can get pretty vague.

    2 votes
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  7. Create special challenges that can only be completed with a specific strength.

    I want to make it so everyone feels needed and like a team without anyone like using their wit to impress a character that is only impressed by magic. Not all people are in it for the story, so are in it for the game.

    1 vote
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  8. I want to crete characters that don't have to be part of a story.

    And create various cards that I can keep in a folder and give to any character of my choosing. Basically I want to make characters that I can use to apply to any story and keep them in a folder.

    1 vote
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  9. Mail-in update

    Instead of having to login, there should be an email api.

    It would allow someone to reply to an update with a request for info, which would give character cards and the last couple updates along with the game id in the subject. A reply would allow someone to mark a card or two to be used and a text update.

    1 vote
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  10. Bug: Reloading text in card does not enable create button

    Severity: Minor (Has workaround)
    Test bed: Firefox with Form History Control (Addon)

    Add new card, type title, for description use mouse to recall text from Form History. Create button is not enabled until something is entered in the description as well, even though there already is text there.

    1 vote
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  11. Give players a way to request an author's world.

    If possible, collect requests from your players for their favorite writers to be approached to contribute? Say I love David Weber's Honorverse and want to play in it. Have a way for people to collect 'nominations' for that so you can have some market research on who to approach for contributions.

    1 vote
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  12. Adding Conditions or Ability to Delete Cards

    We encountered a problem during in one of our RPs that I accidentally took all the items , published, but I was asked to redo it. But during our play, I wasn't able to remove the acquired item or the narrator couldn't either. Is there a way to add a conditional or remove an acquired item once it's asked for revision?

    1 vote
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  13. Differentiate between subplot and goal icons better

    The problem is that both Subplots and Goals use a flag as an icon. One is square, one triangular... but they're both still flags, and flying in the same direction.

    Something a bit more clear would be nice, even if you just reversed the direction of the flag.

    Personally, I would make the "challenge bullseye" icon for goals, and change challenges to using an octogon (stop sign) instead.

    Goal = target = bullseye

    Obstacle = octagon = Stop

    4 votes
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  14. A micro-wiki for keeping track of created canon

    Something that would be useful for a longer-term game would be a player-viewable reference to NPCs, locations, etc. documented in the canon, probably something editable by everyone. (Perhaps this already exists, but the game we're playing is too new to use it.)

    20 votes
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    Thanks for the suggestion! We are planning to do this! It will probably happen around the time of our Kickstarter campaign, sooner if we can manage. There will be wiki-like pages for both narrators and for players. Pre-built Storium worlds will come with “canon” content for both pages, and then participants will be able to add to them. Sound good?

  15. Strengths and Weaknesses

    Hello Storium,
    I was reading the way strengths and weaknesses worked but there's some stuff that I am confused about. Is there a way to set that if a character has certain strength(s), they can't posses certain weakness(es) as well?

    And if through the course of the story they posses a weakness/strength, the narrator could do an automated or set manually that a character's strengths and weaknesses will be changed?

    1 vote
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  16. Save card after adding/altering image attribution

    Right now, you can only save a card if you alter the text (or the image, I think). If you crop the image or add an attribution, it doesn't recognize that any changes have been made. You should be able to save after making these kinds of minor alterations without having to make false edits.

    3 votes
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  17. Handle newlines in "Commentary" better

    When IMing, I will sometimes edit a word in the middle of the line, and then hit enter from where I am. This habit carries over to the Commentary box on Storium, but it inserts a newline where I hit enter, posts the message, and doesn't let me correct it.

    10 votes
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  18. Let player cards be set to One Player Only

    For niche protection, I'd like to be able to set certain cards so that only one player can choose them. (I almost ended up with multiple pilots for my steampunk game.) That way there can be some clear role distinction between characters.

    0 votes
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  19. have a 'narrator' section for character cards

    I'd like to be able to put narrator-only information on character cards (or scenes, or anything else actually). I know it looks like there's going to be a narrator-eyes-only area eventually, but it would be easier for me to be able to hide some things -on- the card so I don't have to go searching for them when it comes up in game -- like a character's full/real name, for example!

    2 votes
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  20. Allow an edit button for comments

    Sometimes mistakes are made and it can clutter the comments when we need to clarify

    1 vote
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