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  1. Home Screen Shows Games with Recent Activity

    The home screen's static list of Games You're Running and Games You're Playing is less than helpful.

    It would much, much more useful if the games were listed in order of most recent activity. Bonus if you can highlight or otherwise indicate that there has been activity on this game since I last viewed its page. That way, when I come to storium.com I can see at a glance what games need my attention.

    13 votes
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  2. Games rating on join page

    It would be helpful to put an optional movie style rating system (G, PG, PG-13,R) descriptor for each game on the Join page. It would help folks determine if they wanted join a game or not, and should be fairly cosmetic.

    11 votes
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  3. Players can request revisions

    There should be an ability for the players to request revisions. Either because of it's something that falls under gross misconduct by the storyteller, or to request that the storyteller make something more clear.

    8 votes
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  4. Allow narrator to review all character profiles on one screen

    It's difficult to compare the characters against each other with the current setup. Maybe enable something where you can view three-four character profiles horizontally across one page? The one at a time review system is good to keep narrators from accidentally declining a profile they wanted to keep, but it's hard to manage when you have an excess of profiles.

    1 vote
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  5. A separate section for cloned story setups

    I think it would be nice that after cloning a story, the clone goes into its own section so its not confused with the original story. It can be removed from the 'Clone' room after the name is changed or the game starts.

    3 votes
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  6. Viewing cards on the iPhone

    I was reading a few of the games that are being played and I had some issues using my iphone.

    I had a little trouble with viewing any of the cards in a particular scene. The first issue I had was figuring out how to close the overlay. I kept trying to tap outside the overlay to close it - it took me a bit to realize the link to open the card would also close it. Perhaps a standard 'X' in the overlay to close it would be beneficial to users?

    Additionally, I noticed that when turning a card…

    4 votes
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  7. 1 vote
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  8. Give Narrators more control over game functions and player decks

    Narrators need the tools to enforce rules and take corrective action when mistakes or bugs occur, as well as the ability to create simple programs or scripts that restrict players or provide enhanced interactivity, preferably represented by visual queues that keep it all as simple as possible.

    This should include:

    -adding or removing cards at will from a player's deck
    -unrestricted posting of images and the ability to resize them, or a thumbnail with larger version embedded in a link
    -narrator only spell/grammar check ability
    -interactive components, such as dialogue trees, coin flips, branching storylines
    -dice added as a supplement…

    7 votes
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  9. Put "next page" and "previous page" BOTH at top and bottom of browsing screens

    Just for ease of use--if someone is, say, looking only for games based on the Cyberpunk game board, they might want to CTRL+F for "cyberpunk," and if they don't find it, it'd be smoother to just be able to click "next page" without scrolling all the way to the bottom.

    1 vote
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  10. Updates be sent via twitter, gchat, or some form of instant messenger

    Updates come in email and are quite useful. However, they are also intrusive. To me, an email is a "big thing" where twitter or a message is a "small thing".

    Allow updates via other methods.

    1 vote
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  11. Notifications

    Delete/save notifications.

    1 vote
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  12. Setting for move control

    Each game should have a setting for how many moves a player is allowed until they have to wait for everyone else to make at least one move.

    This might prevent the game from being "spammed" by those with way more time on their hand than others.

    For example, I work a 12 hour shift, and by the time I come home, a lot has happened in the games I play in. Every twenty minutes, I get an email saying somebody has made another move. This might go on to a point where my character can't fit in anymore, is…

    1 vote
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  13. Make the interface arrows stand out a little better

    One of my players who came in at the second scene didn't know there was any way to go back to the first scene, because his eyes passed right over the grey arrow that blended into the background. Maybe a brighter color or something? And/or a caption "Previous Scene"?

    4 votes
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  14. Show character names when making your move

    At the bottom of the turns, it displays your character's name and portrait, asking what you would like to do. However, as soon as you click on "Make a move", the character name disappears, displaying only the character portrait.

    For players in multiple games, character names with unusual spellings, or people who just newly created a character, we may not always remember the character's exact name. Displaying the name next to the portrait would help remind us which character we are posting for.

    4 votes
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  15. Continuity chart.

    I have seen something similar mentioned before, but I think the idea of a chart that, like the card system, you can write a 'key event' tab and then slide in the names of all the players that are aware of this 'key event' or where present in a 'key location' would be good.

    1 vote
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  16. Trademark legalities

    Consult an IP lawyer. George Lucas had a team that kept his trademarks viable—by suing everyone who attempted to use his IPs without permission and payment. Disney, who now owns the Star Wars’ IPs, are even better known for suing everyone and their brother to protect their IPs. Eventually someone will find the worlds built on Star Wars, and other trademarked properties, and Storium will disappear as all of the company’s money will be spent defending themselves in court. You have a brilliant company, and I would greatly miss it, if it went down the legal rabbit hole because Narrators…

    1 vote
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  17. Suggestions for Narrators

    More suggestions should be given throughout the “Start a game” process. One that is affecting me currently is that a person joined Storium and became a Narrator on the same day, creating two worlds to occupy her time during a spring break, then, at least in the game that she is running that I enrolled in, she sporadically drops into the game when her return to school permitted over a few weeks, then followed that with an announcement that finals were approaching, so “do what you want” for two weeks. If events happen unplanned in one’s life, it is a…

    1 vote
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  18. Discount Coupons

    When a game world is offered for sale, the creator should be able to provide discount coupons (including ones that would make the world no cost, i. e., free) to drive initial traffic, or be part of later marketing campaigns. Suggestions should be provided to creators on pricing and marketing, yet the final decisions should be totally in the creators’ hands.

    1 vote
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  19. Link story elements

    Within a world, various groups of story elements should be able to be linked, and excluded from those not linked. In other words, a character, or a type of character, should have options available that are not available to any other. Consider an IP that was developed outside of Storium. A writer creates a book series, and wants to then create a Storium world built upon it. Certain characters could be played from the series, and to match their character development in the book series, would have the option of certain Strengths over the course of playing the story of…

    1 vote
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  20. More Flexible Strengths & Weaknesses

    Instead of having 3 identical Strengths & Weaknesses, keep it to 3 of each card, but allow the player to choose each card individually.

    Example: I'm making a character who is both Highly Observant and Good With A Gun. As it stands, I can only use one of these. Under this change, I could pick 2 Highly Observant Strength Cards and 1 Good With A Gun. If I had 3 Strengths I wanted, I could take 1 card for each and pick when each Strength comes into play. Same for Weaknesses. Or, I could still make all 3 cards the…

    2 votes
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