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  1. Why Property Near Metro Stations Has High Demand?

    Living near a metro station has become one of the top priorities for modern homebuyers in Delhi NCR. The metro network has not only improved connectivity but also transformed the real estate landscape. Whether you are looking for a House for Sale in Uttam Nagar or planning to invest with the Best Builders in Uttam Nagar, proximity to a metro station can make a big difference in lifestyle and property value. https://sanvirealestates.com/

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  2. Your Trusted Property Partner in Dwarka Mor

    Finding the perfect home is one of the most important decisions in life, and having a trusted real estate partner makes the journey easier, smoother, and more rewarding. If you’re looking for Flats in Dwarka Mor, you’ve come to the right place. Known for its prime location, excellent connectivity, and modern living standards, Dwarka Mor has emerged as one of Delhi’s most desirable residential hubs. https://sanvirealestates.com/

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  3. Refresh Cards as a Move (instead of at top of scene)

    Refreshing your cards with no attached fiction seems really strange and hollow. This is a chance for your character to change, grow, and develop, and as such, should make an appearance in the story. I'd like to write the bits where my character realizes that they need to change tack, shift priorities, or confront their heretofore hidden character flaws.

    I suppose this also applies to completing a Goal and completing a Subplot, although I haven't got there yet, myself.

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  4. allow assets to be attach to natures

    In some worlds when players choose certain natures, the narrator may want to given certain assets to them. For example a player plays a knight I may want to give him sword, shield, armor, and horse automatically.

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  5. Open game info in a new tab/window when creating a character

    Rather than clicking the "view game info" and having to then go back and forth reloading each page each time within the same tab/window when double-checking you're not (for example) picking the same nature as an existing character, it would be really handy to have the game info pop into a different tab, for easier comparisons.

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  6. Let player cards be set to One Player Only

    For niche protection, I'd like to be able to set certain cards so that only one player can choose them. (I almost ended up with multiple pilots for my steampunk game.) That way there can be some clear role distinction between characters.

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  7. clarify what a move is that's not attached to an obstacle.

    The directions tell the players to choose an obstacle when they make a move. However, it doesn't really do anything to stop them if they don't. I would either remove the option to act without an obstacle or, alternately, give some kind of direction if they don't. Perhaps, something along the lines of being sure not to address an existing obstacle without playing cards.

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  8. Actual italics/bold button

    I know it says formatting help, but it's small and hard to see and seriously, asterisks? Unintuitive much? (Seriously, I went through <i> and [i] before finally realising *.)

    Put in some buttons to italicise and bold text. Even if it just puts in the asterisks around the highlighted words.

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  9. Let the narrator place a limit on cards per challenge.

    While in most cases the idea of letting all the players collaborate on a challenge is great, sometimes you want to create a challenge that demands group consensus. An easy way to allow this would be to let narrators set a challenge at one point per player, but impose a limit of one card on that challenge for each player. That way, the group as a whole has to decide which way they're going to go.

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  10. Remove or edit the DPI info on the request-for-illustrations blog post

    On the call-for-illustrations blog post at http://blog.protagonistlabs.com/post/87614173284/call-for-illustration-portfolios-from-artists, it says:

    World banners (sometimes called cover banners) are 650px by 200px images. To support Retina displays and accommodate future uses of this art to promote or expand Storium, we’re commissioning these pieces at print-ready resolutions (300+ ppi).

    Avatar images — including backgrounds — are 150px by 150px squares. We’re seeking print-resolution images here, too.

    Card art displays either tall (100px by 160px) or wide (182px by 120px), depending on the card type. Again, we seek print-resolution images for these.

    150x150 avatars at 300dpi are 1/2 inch on a side. Is that…

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  11. favorite games currently playing

    Why can we not favorite games we're involved in?

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  12. Change Character edit notifications

    When a player edits their character page a notification is generated for every little change. This can mean that in the course of loading and cropping a couple of pictures upwards of ten notifications can be generated.

    I propose that the character page have a single notification published when the player pushes the 'Done Editing' button.

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  14. Refresh the most followed games section!

    I was hoping that every month or so, the most followed games section would be refreshed. Only displaying games that have moved considerably in that time. That way new players could see the current most followed games. Maybe even have an on the rise section?

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