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  1. Give guidelines on managing numbers of assets per challenge

    The current help doesn't give guidelines as to how many assets are a good reward for any given difficulty of challenge. To avoid flooding players with cards (or starving them) some guidelines would be helpful.

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  2. Revise your conflict in the example of play

    In your example of play, you have a "Protect the Innocent" obstacle which has as a Strong outcome "You succeed in protecting the innocent" and as a Weak outcome "You fail completely to protect the innocent." This strikes me as, actually, being dead wrong according to the way the system is described: Shouldn't a Weak outcome mean overcoming the obstacle, but with nasty side-effects?

    How is a player supposed to follow the instructions "Narrate how you overcome the obstacle. Use the following text for inspiration: 'You don't overcome the obstacle'"?

    I worry about this particularly, because I think that the…

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  4. check to see how storium behaves in ipad safari browser

    I can't use the side commentary for my players on my tablet. On my iphone, i get a "submit" button, but not on the ipad

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  5. Update the list of world with all the stuff that's unlocked.

    Kickstarter hit $250k, it'd be nice if the worlds that got unlocked were updated to reflect that goal being met. Thanks guys.

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  6. Create a Climax or Major Obstacle Card

    This special card would be available to Narrators once per 30 moves or so. It would allow the Narrator to give a critical Scene extra heft by allowing narrator to play an additional 3 points of character/obstacle. AND it would allow players to use up to 6 cards during the scene in which the Climax Card is played, but no more than 3 per move.

    I think a tool like this would really be a blast for Narrators looking to kick up certain scenes a notch or two and really ramp up the tension and pacing.

    Given that it's a…

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  7. give Narrators the power to edit the character's cards.

    If a character picks up too many of a card that you intend to spread out, or if they pick up cards that they are not supposed to be able to because they're not 'in the scene' where the card is.

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  8. Mark posts as "read", show posts which are "new"

    Currently the user must scroll to the bottom of a long page to see new additions to the story. By adding a few fields to an indexing table, say:

    userprogress
    user
    id | gameid | sceneid | markedread | lastviewed

    You could create some useful features, like highlighting entries posted since the last time the user logged in, and hiding posts older than the last the user marked as read. Also of course, adding the ability for the user to mark specific posts or the entire scene as "read" (the latter would of course simply…

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  9. Per move images / Illustrations

    Allow the user to select a mood icon or image (or upload one) to accompany their post with other users able to view the whole image in an overlay if they desire. For the more artistic players this would allow stories to be illustrated.

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  10. Reminders to Player to actually click on cards!

    I find that players often miss the fact that cards have text and images, just seeing the titles in turn-mode and forgetting to click them for more information.

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  11. Let us customize what shows up in our Notifications

    It'd be great to be able to define what shows up on my Notifications sidebar: which game's comments, which game's moves, if my own moves/comments show up or not.

    Also, the option to have notifications for your Favorites. Like, I'd love to be able to get a Notification on my sidebar if one of my Favorite players creates a new game so I don't have to scroll around in my super unorganized Favorites page. But you should be able to turn it on and off so people can choose how much spam or not their sidebar gets.

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  12. Allow move editing form anywhere in the story

    Sometimes, in long or complicated stories, I find it necessary to go back and look over an old scene. it would be helpful to somehow 'pin' the move editing frame so that it is always available, no matter what section of the story you're looking at. Would save a lot of time on page reloads.

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  13. Kickstarter backer icon

    How about changing the Kickstarter backers' icon, currently a silhouette of a trophy, to something more relevant? It's not an award that was won, it's a marker for those who backed the early company on Kickstarter. Maybe a pickaxe? shovel? unlit campfire? candle? ignition switch? boot? The trophy icon could be saved for future use when someone wins a prize or meets a certain goal. It's a very minor thing, but as a backer, I'd prefer the icon to be something other than a trophy, something more related to the start-up.

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  14. Provide visual feedback for new commentary

    When you post new commentary, you're given control of the edit box again but there's no visual feedback that the commentary was successful until the comment appears. Might be good to have a "loading" indicator here?

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  15. Allow players to take notes

    have a notes area for players to jot notes down as scenes progress

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  16. Cooperative play & workspace

    There are situation where it would be fun to make a move together with another PC. This might be coop action, dialogue, combining cards. Right now the mechanics mean either taking action for another player (of course you can't play their cards) and possibly misplaying another PC/offending someone, or working outside Storium to draft up the play together. Multiple short plays don't get the same effect.

    I think it would benefit the group's sense of shared purpose, and open up richer plays and PC interactions.

    My rough thought would be a cooperative workspace where you could invite a subset of…

    1 vote
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  17. allow a player to see only their own moves in a game

    Sometimes I want to look back in a game and see where I left the character last (particularly in a fast-moving game, or when I've been away for a day or two), or to fact-check something I may have said several scenes ago. I'd like to be able to quickly see only my own moves in a particular game, to be able to do this without scrolling back through multiple people's moves.

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  18. Add Code For Home Icon

    I check Storrium from my iPad and made a homescreen shortcut for it. I get a bland screenshot of the page as the icon because there's nothing else set (I assume, maybe wrongly).

    If you haven't, I'd recommend adding the code from the following URL to make these homescreen shortcuts use the Storium logo:

    https://developer.apple.com/library/ios/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html

    Cheers,

    Tim

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  19. Add the ability to update a bit of text on the cast.

    Desiring to run my game a bit more like a classic RPG (with stats like HP, armor, etc), I'd love to be able to update a bit of text on each player as gameplay progresses. See attached pic for the concept. Thanks!

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  20. Avatar in game for Narrator

    Add a Narrator avatar next to the character avatars in the avatar list in a game. Let it open to a text box instead of a card list. Text box can be used for any links the Narrator wants to add (email contact, info. site url, etc.) for quick reference. Having a choice of either the Storium avatar or one used only in that game (like the character avatars) would be useful.

    1 vote
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