General
1030 results found
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Ammo/ammunition cards or subcards.
If I give my player a gun, I want him/her to be able to use it more than once. But if I give that player three gun cards, he/she can pass them to other players. It would be nice to have cards that work as ammunition for other cards.
1 vote -
Change the email subject lines
I read these emails on my smartphone and the story being the last thing is kind of a pain, since they get cut off.
I'd say a format more like:
[Storium] STORY_NAME: blurb-about-what happened.
For example:
[Storium] Moose Habitat: New comments.
[Storium] Moose Habitat: So and So moved.
[Storium] Moose Habitat: Narrator ended the scene.At the very least remove some unnecessary words in "ended the current scene in".. that alone is so long it runs off and I can't see which game I'm playing has ended a scene.
Minor inconvenience, but worth looking into.
1 vote -
More editing controls
Would be nice to bold, italic, color change, font change, text size change my narrative. I run a web design company, oldest in NY, we have been providing DHTML controls for many years, allowing users to edit pages from a CMS with these type of changes...
1 voteAdminStephen Hood (Co-founder, Storium) respondedStorium supports Markdown syntax. If you click on “formatting help” (just under the input box when writing scenes or moves) you’ll see a description of some of the common syntax that is supported.
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Longevity and archiving
I didn't see anything about longevity in the terms and conditions. I'd really appreciate a commitment that we aren't going to lose these stories we're creating.
I'd also like to be able to take a copy of the story, though you may have commercial reasons why you don't want that to be simple.
Could you at least commit to making a downloadable copy of any story available for a couple of months before that story is deleted (or the site is shut down)?
1 voteWe are already planning to provide a story export feature, but it’s a good idea to also be clearer about our commitment to preserving your data — which, btw, is strong!
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Separate scroll on character sidebar
Hey guys, it would be great if the character sidebar was in it's own separate scroll such that we didn't have to keep scrolling up and down when the story has moved past the end of the screen.
Best regards Steve1 vote -
allow favoriting from browse view
The game banners look the same in browse view and the game's detailed view. They should act the same way. IMHO. Sirs. And Madams.
1 vote -
Secondary email address in profile
It would be good to have an optional secondary email address in the account profile in case the first email address becomes inaccessible. Logging in could be with either address.
1 vote -
Higher Resolution Images
Currently all uploaded images suffer from a considerable amount of quality loss, stretching and .jpg artifacts. It's rather frustrating to make or find a perfect, crisp HD picture only for it to turn into a blurry mess (especially for someone planning to do their own custom art for a game). If the issue is the bandwidth related to the size of the image in kbs or mbs, maybe consider putting in a certain size limit without requiring for all images to look sloppy? I'm a bit of an image quality purist and allowing for higher quality in Storium images would…
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Reviews/Feedback when starring
Think of it like a guest book. When I star something I can leave both a public and a private message. Such as:
Public: Great read, thoroughly enjoyed!
Private: This is amazing, I've been wanting to get in on a game of such quality, if you ever need an addition let me know!1 vote -
that player profiles report on player activity
Like, # of games played and # of moves per game/scene and other stats that relate to player activity. It makes it easier to make sure the players you're recruiting will be able to keep up with the game's pace.
1 vote -
Automated Player "Flags"
I've played a couple games now where players have just kind of up and left, or worse, just stopped making moves without actually retiring. It can really be destructive to a game. I was wondering if there might be a way that the system could automatically "flag" repeated instances of such behavior so that Narrators starting new games could see if players could be problematic.
Basic idea: On a player's screen, the system could count:
-Number of times a player has retired from a game
-Number of times a player received an automated reminder to post
-Number of times the…1 vote -
show the character name in commentary.
We get "(narrator)" and "(You)." I'd like "(character name)" as well. It would save the trouble of checking the side bar to make sure I know which character's writer I'm talking to.
1 vote -
Let me copy cards across categories.
Weird edge case, but I made up a few goals and then decided they'd be better as subplots. No way to change or copy them makes me sad. I could also imagine usefulness in some cases being able to copy between obstacle and asset categories.
1 vote -
different revisions text color
Could you change the color of the text that shows up when you request revisions from a player? Red makes the request feel like a punative measure, no matter how gently you phrase it, instead of an opportunity to fix mistakes or improve the story.
1 vote -
Tell the narrator the change details when a player edits their character
As the narrator I'm only told when a player edits their character. I get no details as to what those changes actually are. A 'before and after' snapshot would help me so I can better plan my next scenes.
1 vote -
oracle
related to the prompts idea, it would be great to have a build-your-own oracle system. you could pick several elements or insert them. The system can then use the element in a question or prompt when you ask it to for a post. This can help give inspiration or twists when one is stuck on a post.
1 vote -
copy and paste cards from one place to another
One more suggestion. It would be nice to be able to copy and paste cards from one place to another such as from one book to another or if a player has come up with an interesting strength or weakness, etc., it would be nice to copy and paste it into the book for others to use it.
1 vote -
Outcome Progress Listing
When you click on the squares on a challenge for your post, it would be nice if next to the strong or week outcomes would show the number of cards that are contributing towards each outcome that way we can plan accordingly.
1 vote -
Make new player instructions more easily accessible
I don't know if this will change when the system goes live, but the New Player advice that is given when you click on a game waiting for players might be better served being listed on the home page. When I first got to the page, I wanted more information on how the game works than was given in the video. I found that, but I had to click on a game that was looking for players. I wasn't ready to commit to a game yet, because I wanted to get a bit more familiar with how the system worked.
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I want to take goal cards from players
I think goal cards are weird at the moment. Players can get rid of them by playing them on challenges and are then rewarded for doing so. But players can just dump them for the reward if they're not playing honestly.
As a narrator, I want to be the one who takes away the goal cards. So when the player does something that approaches that goal, I remove cards from them until there are none left - and then the player is rewarded for reaching that goal
1 vote
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