Skip to content

General

1033 results found

  1. scene change

    The control to move to the next scene needs to be a lot more visible.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  2. Scene specific cards

    I have bumped into many scenes I have created that are namely required for that specific scene. Maybe creating a type of card that is scene specific, or an ability to make cards specific to a scene would allow narrators from worrying about a card coming back that shouldn't come back at a time it shouldn't be there.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  3. Allow us to 'like' comments

    An easy way to express agreement or support for a comment made without filling the thread with 'me too' and such would be very nice. As such, the 'like' button, (or comparable, +1, heart, star, etc.) are a well understood and easily made shorthand. I don't think it should be on everything, though, just comments.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  4. Provide a bit more info on the cards

    One of my Strength cards is 'Resources' and it says I have the contacts, equipment and funds the character needs. But I'm not clear whether I have all of them at the same time, or if I have to choose which one I'm using. I am assuming I can only choose one of the three, yes?

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  5. Nested Challenges

    Having challenges that are nested or ordered so that the challenges must be completed in a sequence.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  6. Seeing the last move in a new scene

    It would be very welcomed to have the previous last action of a scene available to read through when beginning a new scene/chapter.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  7. Show full comments in Notifications list on home page

    The Notifications list on the homepage is wonderful, but I still need to click through into each active game to read the comments.

    While long passage like new moves, chapters etc. are best experienced within a game, it would be nice to be able to read all comments in one place. If crazy-long comments would break things, showing the first x characters of a comment would be suitable for most comments, and would keep me from needing to click among active games.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  8. Pop out comments?

    It might be helpful to do something to make the comments sidebar a bit more readable... it's very narrow atm. Perhaps it could pop out in a separate frame?

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  9. Narrator should be able to change post order

    If people are posting at the same time, posts can seem out of sequence. Narrator should be able to swap post order if a move no longer makes sense with the sequence of events.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  10. Create a world setting for Zombie Apocalypse style stories

    The idea is fairly simple. The zombie survival genre has taken our culture by storm. Creating a world setting for zombie survival type stories would provide a pre made setting for those wanting to scratch that itch. Basing it off an already existing zombie mythos or just creating your own would be great. Ideas would include:

    Origin of the outbreak (technological, supernatural, biological, etc.)

    Types of zombies that might exist (Reference Left4Dead)

    Different timelines and the state of the world (Early outbreak, mid level society collapse, last of the living, etc.)

    Other living obstacles that the players might face (Organized…

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  11. Comment screen

    I like that you can make comments. I would like the option though to edit what has been typed just like in the game. I misspelled a word and I couldn't change it.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  12. A few ideas going forward re Natures and Strengths/Weaknesses

    1) It would be interesting if Natures could also be set to act as strengths/weaknesses in themselves- for example, a Pit Fiend in a demon story might by its Nature have the Strength "Unholy Strength" AND the weakness "Inhumanly Ugly"

    2) In addition to, or instead of the above: Allow Natures to be used as hidden gates versus certain Obstacles or Characters. The above fiend could, through some sort of scripting, find its Nature a weakness against an Exalted Battle Nun for example. Such a gate would be bidden in the NPC card in a format something like

    <weak> Nature==Pit…

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  13. Allow writers to replace their characters

    Not just kill them off, but replace the name, cards, goals with narrator consent. This can be used for transforming characters, killing them off or writing them out.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  14. Add a field to the Player move interface for 'location' or 'context'

    When playing in a game where there is a larger number of players (> 5), it can be necessary to split the group in the story, or the players organically group themselves into sub-groups.

    Following the action of these sub-groups can be difficult. A tactic emerged in our game to mark the location of the action with bracketed text, to mark one's location or the context of one's move.

    One means of providing this is to create an optional field that would automatically format to italicized, bracketed text, if location or context information was included there.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  15. Provide link to next scene/chapter

    When one scene has ended, and another begun, it would be nice if there was an obvious link at the end of the first scene to the second one. A place-holder could be placed there before the next scene has started, just to signal where the link will be in the future.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  16. Allow to reverse order of Comments (newest first)

    It would be nice to reverse the order of the Comments stream such that the newest comment will show on top.

    Alternatively, auto-scroll to the newest unread comment.

    Right now, we have to use the scroll bar to find the newest comments.

    1 vote
    How important is this to you?
  17. Testing mode for Narrators and Players.

    Click testing mode to try out a function without affecting the story. Tests could be highlighted ( background color or etc.) so that they are ignored by narrator and players until deleted. Especially useful for beginners to try out character generation or card mechanics. A new narrator could try out making a character in their game before issuing invitations or see how playing a card would work.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  18. Add a bit of help on how narrators create characters

    Not sure how to set default strength/weakness/subplot cards for the various "nature" cards. I think this is possible as I've seen it in other games...

    1 vote
    How important is this to you?
  19. Do NOT allow playing multiple place cards per scene

    I just want to put my support out there for the existing system of linking a single PLACE to a single SCENE.

    I know there are a few posts with about 20 or so up-votes between them (that I have seen) asking for this feature.

    By most dictionary definitions, a scene in literature IS constrained to a single place

    scene
    noun
    - a subdivision of an act of a play in which the time is continuous and the setting fixed and which does not usually involve a change of characters.
    - the place where an incident in real life or…

    1 vote
    1 comment  ·  Admin →
    How important is this to you?
  20. Understudy

    A narrator should have the option of substituting an understudy for a character. This would be useful when (a) someone is AWOL, or (b) someone is being uncooperative, rude, uncivil, etc.

    1 vote
    0 comments  ·  Admin →
    How important is this to you?
  • Don't see your idea?

General

Categories

Feedback and Knowledge Base