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  1. give more details about, and word-processor functions to, moves/narrations

    this includes, but is not limited to:

    • a running word counter at all times while you're typing a move, rather than the "x words left" that currently exists.

    • a note of how many words any individual move is, so people can get a better idea of what x words looks like before making a move.

    • buttons for italics, bold, etc, rather than memorization of formatting, even if said buttons just input the formatting necessary (i.e. asterisks, carrots, dashes, etc) for you.

    12 votes
    1 comment  ·  Admin →
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  2. test

    test

    5 votes
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  3. save fully formed challenges

    I can only make the basic card of a challenge - I can not pre-write and save the outcomes. (I do by typing it on the card and then cut-and-paste but it is not ideal. I can also save in another medium but again, not ideal)
    Why cant I save the whole thing with number of pips and outcomes, ready to play? I like to have things ready, so players are not waiting while I type things up!

    1 vote
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  4. Where are you developers?

    You say you'll try to interact more with the community, but then proceed to disregard the comment. We are not asking for a lot. Just pop in regularly, say a few things, take a few minutes of your day to do anything that signals that you are here. It's not hard! Especially now that StoriumEdu is released, I don't understand why this is so difficult. I suggest you check out the Hidden Community thread in the forums as well.

    I am very grateful for what you've created, but come on! How hard is it? We're just asking for some interaction!…

    7 votes
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  5. Private character notes

    Have a section for players where they can add private notes about their characters. It could be background information, secret subplot ideas, characters or cities they want to remember or more.

    20 votes
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  6. Make notifications deleteable

    I feel like people should be able to close/delete notifications; for example, things like 'It's time to make a move in X' or 'consider concluding the scene in X' aren't actually updates, which is what I feel notifications should primarily be, so I'd like to be able to remove those notifications from my list. Thank you :)

    3 votes
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  7. Allow Open Lobby without listing game as Looking for Group

    I like the idea of allowing a peanut gallery to comment on the game as it progesses. Maybe even offer suggestions or talk about the game as it happens. Like people watching a TV show together.

    But leaving the Lobby open for this discourse also sets the game to Looking for Group, which will confuse people who are trying to find games. So as it is, it's not really going to work.

    7 votes
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  8. Refresh the most followed games section!

    I was hoping that every month or so, the most followed games section would be refreshed. Only displaying games that have moved considerably in that time. That way new players could see the current most followed games. Maybe even have an on the rise section?

    0 votes
    0 comments  ·  Admin →
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  9. add an off-topic or multiple non-Storium-related topics to forums.

    I have found that in many cases, I have come to like people on this site who I have played with or chatted with elsewhere for far more than just their writing abilities. However, the forums only have options to talk about things directly related to games and gameplay.

    I heard kai say that things would be better if we could talk to each other without always talking about Storium directly.

    Therefore, I suggest you have either an "off-topic" or multiple non-Storium-related categories on the forums. This would allow the forums to serve as a place where Storium users could…

    1 vote
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  10. More interaction from the Storium creators and More capability to join the community!

    Basically, I was hoping for more interaction from the Storium creators signalling that they are still alive and they are acknowledging the players. When you first join the sight, the lack of announcements and signals that the site is live causes you to initially stumble around aimlessly. Only if you're lucky enough to come across the right people, the 'world' per se, becomes open to you. Otherwise, tough luck. I was very lucky and stumbled upon the thriving community in one of my first games and have since jumped upon the bandwagon, though I worry for those who are unlucky…

    1 vote
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    Thank you for the direct and constructive feedback. We are definitely here and working hard. We know we need to do a better job of being visible, and will try to do so!

    A lot of our work lately has been focused on StoriumEdu, a new verison of Storium that is designed for educational use (to help build students’ skills and motivation as writers). Our goal with StoriumEdu is to reach more people, have a bigger impact, and (last but not least) establish a sustainable business which in turn enables us to hire more folks to help with Storium.com!

    If you’re up for it, could you elaborate on what you mean when you say you’d like “a function to help bring new players to the somewhat hidden community”? Thanks!

  11. I'd like to be able to save my characters independently of the story they are in.

    The idea would be that any character I create would be saved on my profile independently of if the story they were created for gets deleted or they get retired.

    Sometimes you get into a game, it starts nice, but then it dies off and gets deleted. And then... you lose your character? It's pretty unenjoyable.

    45 votes
    1 comment  ·  Admin →
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  12. RSS Feed for New Games

    It'd be great to be notified when new games are posted at https://storium.com/games so we could get the jump on finding a new game when someone starts it. An RSS feed would be, in theory, a great way to accomplish that

    1 vote
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  13. Storium should have an app

    Right now Storium isn't very phone friendly so when I check in on my phone I can barely read what's already on the page let alone what I'm typing. I think if you guys could develop a Storium app it would make being able to check in and make moves on the go much easier from all devices.

    48 votes
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  14. Blog gone?

    Hi,

    it looks like the blog link at the bottom of the page now takes you to the tumblr homepage, via a redirect.

    1 vote
    0 comments  ·  Admin →
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  15. add a way to highlight excellent prose

    Sometimes some truly excellent prose is written in Storium. It would be nice to flag/highlight/thumbs-up/applaud really top quality work for future readers and or future reference.

    At present, the indicators of excellent quality writing are the number of followers (stars) and if the story has been featured before. It would be nice to have something more fine-grain.

    Also, it would be nice for people coming afterwards to leave their applause for well-written sections of a story.

    5 votes
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  16. Allow us to 'clean up' our own profiles.

    I'd like us to be able to, individually, edit which of our games show up on our profile.

    I was mostly concerned with the "Completed Games" list because there are games on that list which, for varied reasons, I do not think I've "earned", if that makes sense. As such, they don't reflect "me" as a writer.

    I brought this up on the following thread: https://storium.com/forums#/category/general/thread/409pvw

    On there, it was also suggested that there are games on the other lists that would be good to showcase, even if they were suspended, etc.

    So not exactly "hiding" our histories, just adding…

    48 votes
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  17. True Shared Narration

    Single narration is great. And rotating narration adds a fun bit of chaos to proceedings...

    but there are times when two or more people want to narrate a story together... and while handing narration back and forth is perfectly functional... games with more than one regular or even semi-regular narrator would flow much more smoothly if we could share narration duties with someone right from the start without either handing back and forth or manipulating the rotating narration system to get that to work.

    So... yeah... another narration button in the game management screen would be great... that lets us…

    49 votes
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  18. lose 'nudges'

    Back in the day, when there were few communication options open to narrators, this may have been a really useful piece of functionality, so I'm absolutely not dissing the original decision to have it.

    But now that there are character comment areas, PMs, discussion areas and comment sections, allowing for a 'nudge' seems to just encourage narrators to use a non-communicative automated response when a message would do a much better job.

    Having spoken to some other folk, I've discovered that Storium users, on balance, find nudging to be irritating at best and at worst downright rude. If you think…

    30 votes
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  19. Let narrators give an Asset stack to multiple players at the same time

    There are often situations in which a narrator needs to hand an asset stack to multiple characters within the same move or put down multiple stacks of the same Asset/Goal for pick-up.

    If I wanted to give 3 players 1 of the same asset, the current process for that is:
    1. "Give"
    2. Select quantity (mouse clicks)
    3. Select the player
    4. "Confirm"
    5. (Repeat 3 times)

    It would be really helpful if we had checkboxes (or a Shift+Click) to select multiple players under "Choose a Player" in the "Give" pop-up so that things are more like:

    1. "Give"
    2. Select quanity…
    5 votes
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  20. Shared move

    Sometimes you want to make a dynamic move, for example, an action or conversation scene but it is too hard when you need to write sentence by sentence while waiting for the other player to react to your action or question.

    you need to add the possibility to make a shared move, that when it is published to people played in it.
    You can differ who is who by different colors on the "move bubble".
    Each player could play a different card and when they publish both cards are simultaneously played.

    Imagine a fight between two players in one move…

    43 votes
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