General
1032 results found
-
Show all Challenges at the top of the scene.
When the Narrator introduces additional Challenges as a scene continuation, when you want to see that status of all the Challenges you then have to scroll through the entire scene to find them all. A summary of all Challenges (those at the start of the scene plus those from continuations) would enable players and the Narrator to see at a glance exactly which Challenges are still incomplete.
9 votes -
list potential characters
The looking for players screen lists approved characters, but not pending characters. If it did both, we'd know not to both with a game that already has 10 applicants. You could also sort games in that view by the number of applicants.
You could let Narrator's choose their desired number, and then sort by how far a game is from reaching that number.
3 votes -
Show character's names next to their avatar pictures at top of page
Trying to remember what the character looked like so I can click to see their bio because I can't just click on the avatar in their last post...have to click them all til I find the right one.
7 votes -
More Flexible System
I'd like there to be more flexibility in how the cards system can be used. For example, allow an asset that is also a strength or give "injury" cards to a character that are also weaknesses. It would also be appropriate sometimes to allow the characters to narrate the end of a scene if they finish with a strong outcome.
2 votes -
Let strengths and weaknesses be separate from the cards that you play
Not a suggestion so much as a thought. I'm not convinced it would make the game better:
I'm really loving the redesign. My only problem with the game that we're playing at the moment is that I have x strength and weakness cards, but those qualities don't disappear from my character when I run out of cards.
It would be nice to simply have those cards noted in my character archive (particular strengths, particular weaknesses) and have a hand full of generic strength / weakness cards, that I could then play (using those strengths / weaknesses) at various times.
The…
8 votes -
Display the narrator comments on a character somewhere
I received an email notification that my narrator commented on my character, but it's not displayed anywhere on the site or on my character sheet.
10 votesAdminStephen Hood (Co-founder, Storium) respondedIf you click on the link that was included in the email notification, you should see it. Can you confirm? (You won’t see it if you go to the site and then click over to your character.)
-
Provide link to next scene/chapter
When one scene has ended, and another begun, it would be nice if there was an obvious link at the end of the first scene to the second one. A place-holder could be placed there before the next scene has started, just to signal where the link will be in the future.
1 vote -
add a real-time aspect to the author chatting
while on a screen, there was a conversation happening in the side commentary, but I wasn't able to see it even while submitting previews and the like to the main window. I even refreshed the screen to see the chat, but couldn't see anything new until after I had replied to a chat.
2 votes -
have a mechanic for Character Death
I like games (especially in the Cthulhu vein) where character death, dismemberment or otherwise negative affectations can happen. I'd love to be able to give out Weakness Cards that are "Madnesses" or something to that effect, or have the ability to on a Weak (or maybe allow for a worse than Weak) completion of an obstacle -- the character could die.
8 votes -
add more structure as an option
This game could be a lot more fun for people who aren't used to collaborating if there was an optional turn/pass type system, and/or tutorials on ways to be a good collaborator and/or a way to reward people for doing a good job building an interesting story.
4 votes -
Link public commentary to the time of moves
Reading the excellent The Lady Vanishes is enhanced by the backchannel-like discussion/commentary, but it isn't clear when moves are being commented on, or 'spoiled' in the commentary. An optional or unobtrusive indicator of the link in time between the two sets of text would be great.
6 votes -
Allow players to have "secret" scenes with a storyteller/player or a handful of players.
A few scenes might be best handled without everyone seeing them until the end; if we could hide certain scenes from the group, play them through to develop character background, and then have them revealed at the end of the game for the group to see, that would be a great option.
9 votes -
Add a field to the Player move interface for 'location' or 'context'
When playing in a game where there is a larger number of players (> 5), it can be necessary to split the group in the story, or the players organically group themselves into sub-groups.
Following the action of these sub-groups can be difficult. A tactic emerged in our game to mark the location of the action with bracketed text, to mark one's location or the context of one's move.
One means of providing this is to create an optional field that would automatically format to italicized, bracketed text, if location or context information was included there.
1 vote -
Allow writers to replace their characters
Not just kill them off, but replace the name, cards, goals with narrator consent. This can be used for transforming characters, killing them off or writing them out.
1 vote -
Display real names in comments.
I'm playing with friends and now I have to remember that Harris is IxianPrime is my friend Jordan. The email notifications show the players real name after the character name, so should the comments in-game.
3 votes -
A few ideas going forward re Natures and Strengths/Weaknesses
1) It would be interesting if Natures could also be set to act as strengths/weaknesses in themselves- for example, a Pit Fiend in a demon story might by its Nature have the Strength "Unholy Strength" AND the weakness "Inhumanly Ugly"
2) In addition to, or instead of the above: Allow Natures to be used as hidden gates versus certain Obstacles or Characters. The above fiend could, through some sort of scripting, find its Nature a weakness against an Exalted Battle Nun for example. Such a gate would be bidden in the NPC card in a format something like
<weak> Nature==Pit…
1 vote -
BUG: No cancel button on the "Give feedback"
I started to add feedback, then saw that someone else already had in "More matches" section. There is no obvious cancel button to get me off the Give feedback dialog box, escape doesn't work, etc, and yet I don't want to post an idea! How can we close this without posting something?
2 votesWhoa weird, you are right! There is supposed to be an “X” in the upper right corner of that window. In fact, it’s there, and if you tap or click in the corner it will close the window. But for some reason the “X” itself is invisible. We will investigate!
-
Comment screen
I like that you can make comments. I would like the option though to edit what has been typed just like in the game. I misspelled a word and I couldn't change it.
1 vote -
Improve the UI of the All Notifications feed
It would be nice if all the notifications from one story were grouped (perhaps with a graphical element), or people somehow saw only the most recent notification from each game, or color-coding, or something to improve the wall-o-text.
Thanks!
4 votes -
Add player damage
Right now there is nothing aside from story to represent a player getting hurt. Maybe add in damage cards that randomly replace cards in the player's pool. So if a player gets shot, the narrator gives them a "Gunshot Wound" card (wound cards should be customizable too), that will replace, at random, one of their strength or weakness cards. They now have to use that card just as they would have to use a weakness card to get a refresh. When they refresh, if the wound card is still active, it again replaces one of their chosen strength/weakness cards at…
10 votes
- Don't see your idea?