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  1. Gender select for NPC

    Offer the ability to choose a gender for NPCs, and switch the pronouns automatically. It'd be convenient if, for example, in the game I'm playing, the PI, who needs to be a woman for the sake of the story, had all her pronouns automatically switched from the default male. It'd also be cool to have gender-neutral pronoun sets available to choose from.

    2 votes
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    1 comment  ·  Admin →
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  2. Testing mode for Narrators and Players.

    Click testing mode to try out a function without affecting the story. Tests could be highlighted ( background color or etc.) so that they are ignored by narrator and players until deleted. Especially useful for beginners to try out character generation or card mechanics. A new narrator could try out making a character in their game before issuing invitations or see how playing a card would work.

    1 vote
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  3. A "reply" function in scenes - to aid asynchronous play

    I've noticed that many players have requested for a turn order option or some way to control how players participate, because not all players have the same availability to play on Storium.

    Some enthusiastic players end up aggressively posting, while those without the time... come back to find that they can't properly respond to other players who've attempted to interact with their character.

    I thought, perhaps, a "reply" function in scenes would allow casual players the option to engage in the collaborative process at any point in a scene (and not feel left out). They can't play cards in this…

    2 votes
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  4. Poke specific laggard

    Laggard-poking implies that it will only email people who have made zero moves this scene.

    But with a lot of back and forth, this counter might not email people who have already moved.

    So it would be great if the laggard-poking could have a few presets: "all" "those who can still play cards" "those who haven't moved at all" Plus "X specific player", of course!

    I know you're already planning to allowing editable poke text, so that's cool!

    23 votes
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  5. change the options for "you've submitted" and "you're playing" displays on main page

    If I, say, decide to submit a bunch of character profiles to try my luck in a bunch of games that are pretty selective or getting a lot of applications, it'll be really annoying to scroll down to actually find the games I AM playing. A customizable option to change that order would be great? Or some way just to collapse the "you've submitted..." list so it isn't annoying when all you wanna do is access the game you're playing.

    4 votes
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  6. Show all Challenges at the top of the scene.

    When the Narrator introduces additional Challenges as a scene continuation, when you want to see that status of all the Challenges you then have to scroll through the entire scene to find them all. A summary of all Challenges (those at the start of the scene plus those from continuations) would enable players and the Narrator to see at a glance exactly which Challenges are still incomplete.

    9 votes
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  7. list potential characters

    The looking for players screen lists approved characters, but not pending characters. If it did both, we'd know not to both with a game that already has 10 applicants. You could also sort games in that view by the number of applicants.

    You could let Narrator's choose their desired number, and then sort by how far a game is from reaching that number.

    3 votes
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  8. Show character's names next to their avatar pictures at top of page

    Trying to remember what the character looked like so I can click to see their bio because I can't just click on the avatar in their last post...have to click them all til I find the right one.

    7 votes
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  9. More Flexible System

    I'd like there to be more flexibility in how the cards system can be used. For example, allow an asset that is also a strength or give "injury" cards to a character that are also weaknesses. It would also be appropriate sometimes to allow the characters to narrate the end of a scene if they finish with a strong outcome.

    2 votes
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  10. Let strengths and weaknesses be separate from the cards that you play

    Not a suggestion so much as a thought. I'm not convinced it would make the game better:

    I'm really loving the redesign. My only problem with the game that we're playing at the moment is that I have x strength and weakness cards, but those qualities don't disappear from my character when I run out of cards.

    It would be nice to simply have those cards noted in my character archive (particular strengths, particular weaknesses) and have a hand full of generic strength / weakness cards, that I could then play (using those strengths / weaknesses) at various times.

    The…

    8 votes
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  11. Display the narrator comments on a character somewhere

    I received an email notification that my narrator commented on my character, but it's not displayed anywhere on the site or on my character sheet.

    10 votes
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    If you click on the link that was included in the email notification, you should see it. Can you confirm? (You won’t see it if you go to the site and then click over to your character.)

  12. Provide link to next scene/chapter

    When one scene has ended, and another begun, it would be nice if there was an obvious link at the end of the first scene to the second one. A place-holder could be placed there before the next scene has started, just to signal where the link will be in the future.

    1 vote
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  13. add a real-time aspect to the author chatting

    while on a screen, there was a conversation happening in the side commentary, but I wasn't able to see it even while submitting previews and the like to the main window. I even refreshed the screen to see the chat, but couldn't see anything new until after I had replied to a chat.

    2 votes
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  14. have a mechanic for Character Death

    I like games (especially in the Cthulhu vein) where character death, dismemberment or otherwise negative affectations can happen. I'd love to be able to give out Weakness Cards that are "Madnesses" or something to that effect, or have the ability to on a Weak (or maybe allow for a worse than Weak) completion of an obstacle -- the character could die.

    8 votes
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  15. add more structure as an option

    This game could be a lot more fun for people who aren't used to collaborating if there was an optional turn/pass type system, and/or tutorials on ways to be a good collaborator and/or a way to reward people for doing a good job building an interesting story.

    4 votes
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  16. Link public commentary to the time of moves

    Reading the excellent The Lady Vanishes is enhanced by the backchannel-like discussion/commentary, but it isn't clear when moves are being commented on, or 'spoiled' in the commentary. An optional or unobtrusive indicator of the link in time between the two sets of text would be great.

    6 votes
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    under review  ·  1 comment  ·  Admin →
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  17. Allow players to have "secret" scenes with a storyteller/player or a handful of players.

    A few scenes might be best handled without everyone seeing them until the end; if we could hide certain scenes from the group, play them through to develop character background, and then have them revealed at the end of the game for the group to see, that would be a great option.

    9 votes
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  18. Add a field to the Player move interface for 'location' or 'context'

    When playing in a game where there is a larger number of players (> 5), it can be necessary to split the group in the story, or the players organically group themselves into sub-groups.

    Following the action of these sub-groups can be difficult. A tactic emerged in our game to mark the location of the action with bracketed text, to mark one's location or the context of one's move.

    One means of providing this is to create an optional field that would automatically format to italicized, bracketed text, if location or context information was included there.

    1 vote
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  19. Allow writers to replace their characters

    Not just kill them off, but replace the name, cards, goals with narrator consent. This can be used for transforming characters, killing them off or writing them out.

    1 vote
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  20. Display real names in comments.

    I'm playing with friends and now I have to remember that Harris is IxianPrime is my friend Jordan. The email notifications show the players real name after the character name, so should the comments in-game.

    3 votes
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