General
1037 results found
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11 votes
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Give instructions on the rules of improv
Add something to the "how to play" instruction that talks about the rules of improv, specifically advice to use "Yes! And..." in each move. This will encourage players not to negate scenes others have set up and it will also reduce the number of moves that are really just empty moves where nothing happens in the story other than a card gets played.
1 vote -
Better system for reading Games
Just tried out the 'Favorite' on one of the games. The 'Favorites' screen doesn't seem like it would be very easy to keep track of if you follow multiple games. Perhaps something like a list of stories that you're reading, with a couple graphic flags that marked when there were new players or moves? That way you could tell at a glance if a story had updated and what. Visiting would show you what those updates were.
3 votes -
show characters as 100% when complete rather than 95%
After filling out all the cards, adding a description, adding an image (with attribution) and a note for the narrator, the character is still shown as 95% complete.
I spent a minute looking around for other things to fill out before I decided to just hit the submit for approval button anyway, which bumped it up to 100% complete.
1 voteThanks for the feedback. Ironically, what you describe is how it used to work — it used to read 100% at that point. But the problem was that a large number of people interpreted that to mean that they were “done” and didn’t realize they still needed to hit that final button to actually submit their character. So we seem to have confusion here either way! :)
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Trap Cards
Something that looks like an asset but becomes an obstacle when picked up. It'd work well for many different situations and would be a fun little trick for the narrator to use.
6 votes -
Embed stories read-only on other sites.
I'd love a way to embed the stories as a read-only format on other sites like my blog!
1 vote -
write guidance for Narrators for challenges.
Three one-point challenges require three Strength cards to get all Strong outcomes. One three-point challenge requires just one Strength card.
So somewhere in the Narrator guidance page you should point out that a scene with a lot of smaller challenges uses up more Strength cards than a scene with one big challenge.
1 vote -
If there is a time lapse between chapters, the narrator should be able to allow players to discard goals and resources.
Since I cannot move characters from one story to a new story, then sequels must be in the same line. So there should be a way to dump leftover cards that no longer apply, from the last story.
1 vote -
Player Ranking System - Participation/ Engagement/ Ability
A simple upvote/downvote for player participation in scenes, engagement to the story, and ability of the writer would help narrators and GMs weed out potential potsquatters and dead weight. The writer turnover rate is awful right now.
3 votes -
Take character names out of email subject lines
After a weekend of action in 4 games, I had over 50 separate email threads for updates. Since gmail only groups emails with the same subject into a single thread, I get a single thread with each character's individual moves, which makes it basically useless. It would work much better if all of the new moves in a game had the same subject line so they would group together in order in a single thread.
1 vote -
Summary of Readable Games
While scrolling through the games that are in progress, it would be nice to get a short summary of what each game is about.
1 vote -
Provide choice of rewards for completing a goal cards.
When a narrator plays a stack of Goal cards for a player to pick up, the only reward currently given when that Goal is compelted is a wild strength. However there may be times when the narrator would prefer to reward a pre-defined Strength, or unlock a stack of asset cards on completing the goal.
10 votes -
Date and time needed
Setting Date and Time for play probably needs to be suggested to players, and some sort of game scheduling calender needs to be added later. You're setting game schedules for 4-5 players. Typical appointment scheduling will need to be added at some point.
1 vote -
Make cards bigger
I'd like to go into more detail about the NPCs in my game without tying that information to a scene. It would be great to have more room to do so.
1 vote -
Allow Goal cards to be played outside of Challenges.
Our group has received a number of goal cards. Many of those goals are "downtime" type activities; but there are few logical challenges to be set during downtimes. It would be good to be able to play Goal cards in a scene - perhaps limited to one goal card per character per scene, outside of any challenges, to indicate active work towards accomplishing the goal.
13 votes -
Trait card
I think creating a neutral card or something which isn't a negative nor positive but still something worth mentioning might be an idea worth noting.
1 vote -
Edit or gift a single one of an item.
If someone has 10 of an item and attempts to gift just 1 of them to another player, they gift the whole stack. Same for editing an item. If one item out of 5 is damaged, the player should be able to rename that one, "damaged item" without changing the whole stack.
1 vote -
Give players a word count, as well as the scene and comment count
I like the scene and comment count, but it would be good to know how many words the narrator and players have written as well.
1 vote -
dialogue graphic design.
It would be nice if dialogue could be a different font or some other visual, slightly different color perhaps?
When the dialogue is against that french grey box, it is bit hard to pick out a glance, the quote characters can get a bit lost.... LIke, in our space game, we have an AI and a large Aligator man... wouldn't be cool if they had different fonts to gently prompt us that they are different. I would think it could work for fantasy too...elves & goblins could have really different fonts.
Not a big thing at all... just a…
2 votes -
Allow for minor personal layout modifications
A few times I've caught myself thinking "I really wish this section were over here." In particular, I'd like to move around things on the home page, though I could also see this as useful for getting the layout just right for myself in a story.
4 votes
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