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  1. Open game info in a new tab/window when creating a character

    Rather than clicking the "view game info" and having to then go back and forth reloading each page each time within the same tab/window when double-checking you're not (for example) picking the same nature as an existing character, it would be really handy to have the game info pop into a different tab, for easier comparisons.

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  2. finalize character option: Apply to join/Review Character

    this is more a question than a suggestion. I have yet to complete a character, but if I had started the process I see the Apply button changes to Review Character. Does the narrator see this work-in-progress? I don't want to leave people hanging if I had only been playing around with the options, or had decided not to join.

    1 vote
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  3. On the Ending the Scene dialogue the narrator can't see the character cards only goals and assets

    It would be nice as the narrator to at least be able to see the character cards when Ending the Scene. I want to use a character I built to foreshadow the next scene, but I can't remember the exact title I used. Since he wasn't in the current scene, I can't see anything about him as I write the scene end.

    5 votes
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  4. Wordcount

    It might be useful in the text area where we enter the narration to include a word counter - I personally would prefer to use the "average word count based on number of letters" instead of an actual word count, but either would be useful just to gauge our output.

    1 vote
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  5. Add more cards to asset stacks later

    I'd like to be able to add cards to an already existing stack a player already has in his inventory. Let's say he has "Gems x5" right now, and he finds one more. I'd like to be able to add another card to his stack, so he now has "Gems x6". Only way I can do that now is to give him an entirely new stack.

    1 vote
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  6. searchable cards

    When you grow your story with your players, over time you can amass quite a number of cards. It can be bothersome to find the cards you need. A text search / filtering mechanism that limits the cards you see down as you enter a text you are searching for would be very helpful.

    3 votes
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  7. allow assets to be attach to natures

    In some worlds when players choose certain natures, the narrator may want to given certain assets to them. For example a player plays a knight I may want to give him sword, shield, armor, and horse automatically.

    0 votes
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  8. Private story notes

    Describing reasons for existance, future plot ideas, in general things that should be hidden from players.

    3 votes
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  9. Cards text should go inline with the text for better reading and gameplay flow

    The cards are interesting UI elements but make for a disjointed story experience.

    1 vote
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  10. Allow players to diversify Strengths and Weaknesses at Character Generation.

    The current system for selecting Strengths and Weaknesses is interesting, but certain advanced players might want the option to create slightly more nuanced characters from the get go. It would be interesting (as an advanced option) to allow players to begin character generation as if they've already experienced a refresh, allowing them to fill in each strength and weakness card individually.

    10 votes
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  11. Add more space above the images

    Just some buffer between the tag at the top and the image so that images that don't have a great deal of head room as still visible. maybe move the image placeholder down below the tag so the whole image is visible?

    1 vote
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  12. Global Card Archive

    Allow all cards you - as a narrator or player - edited (i.e. by adding an image and description) to be moved into your personal "card archive" that you can use when creating/editing a world or character. Same with characters you have created - much like the "choose" character screen in a video game.

    1 vote
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  13. Poke filtering

    Just to let you know, the poke message suggests that only those who hadn't moved would be emailed the 'poke' but it was received by those who had moved.

    1 vote
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  14. Upload images straight from social media

    I don't know if it's plausible, but it would be EPIC to be able to simply transfer images over from existing social media platforms. Actually, updates of ALL TYPES to social media would be pretty neat.

    1 vote
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  15. 4 votes
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  16. Refresh Cards as a Move (instead of at top of scene)

    Refreshing your cards with no attached fiction seems really strange and hollow. This is a chance for your character to change, grow, and develop, and as such, should make an appearance in the story. I'd like to write the bits where my character realizes that they need to change tack, shift priorities, or confront their heretofore hidden character flaws.

    I suppose this also applies to completing a Goal and completing a Subplot, although I haven't got there yet, myself.

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  17. "How to Play" Feedback

    I had a number of minor comments on the "How to Play" pages:

    • There should be an explanation of when you will receive email notifications. I think the notification system is very good, but we just didn't know what to expect when we started.
    • Please explain the "Commentary" section in the instructions (or on a ? next to Commentary). It is not intuitively obvious who will see the commentary and that it is scene-specific.
    • I didn't realize that you can make moves without playing cards or confronting challenges. This should be more explicit in the instructions as it is a…
    4 votes
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  18. 1 vote
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  19. Allow Narrators to adjust the number of cards in a published obstacle

    Seems there is no way to adjust the number of cards in an obstacle after the scene has been published. That can be a problem if you over or underestimated player participation, and are having a hard time meeting the challenge (and thus progressing the game).

    1 vote
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    Narrators are now able to adjust the number of cards needed for an obstacle as long as it does not force-complete the challenge. Thanks!

  20. …have cast cards flow under page header.

    Currently, in Google Chrome for Mac, the cast widget flows up OVER the Storium header, where the rest of the content flows UNDER the page header. Attached screenshot for your review.

    Using Chrome Version 34.0.1847.116

    1 vote
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