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Scott Dunphy

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  1. 621 votes
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    34 comments  ·  General  ·  Admin →
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    Scott Dunphy commented  · 

    @Zzzman74 - You don't want to play any card on every challenge, that's why having a different card type and more options would help not hurt in that department. More cards you put out there the more variety the game has and complexity is not a problem as the system is so straight forward.

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    Scott Dunphy commented  · 

    I really like C David Dent's idea of players giving each other cards to use. Nice thing is, since players can give each other cards, we can experiment with this right now!

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    Scott Dunphy commented  · 

    I like the way you think, David!

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  2. 1 vote
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    0 comments  ·  General  ·  Admin →
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  3. 202 votes
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    under review  ·  22 comments  ·  General  ·  Admin →
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    Scott Dunphy commented  · 

    FYI - I had a thought on how to do this in the current system and posted it on G+:

    https://plus.google.com/106959637452815513534/posts/ZJZpEfaLRNj

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    Scott Dunphy commented  · 

    We're on scene 2 and my players are already asking for this - that's just how we roll! I would also suggest it should be an option that could be turned on or off in the setup.

  4. 56 votes
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    7 comments  ·  General  ·  Admin →
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    Scott Dunphy commented  · 

    What the non-Strength/Weakness cards do is give the narrator a chance to play. You need a good amount of uncertain outcomes for the narrator to get control once in a while.

  5. 13 votes
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    5 comments  ·  General  ·  Admin →
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    Scott Dunphy shared this idea  · 
  6. 90 votes
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    21 comments  ·  General  ·  Admin →
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    Scott Dunphy commented  · 

    I'm in favor of the free-for-all. Sometimes people are busy and the game shouldn't have to grind to a halt for them. Some times it makes sense for a character to act twice in a row. The limit of 3 cards per scene per player ensures too much hogging doesn't happen - just give them multiple challenges or save some challenges until midway through the scene.

  7. 8 votes
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    1 comment  ·  General  ·  Admin →
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  8. 6 votes
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    4 comments  ·  General  ·  Admin →
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    Thanks for the feedback. In Alpha 2 we have added more character info to the popups, but you’re right that the bio is still not shown. This is mostly a space consideration, because bios can be quite long (and many are). We’ll noodle on how we might be able to fit this in…

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    Scott Dunphy commented  · 

    May I suggest adding a 140 character bio-summary in addition to the full bio?

  9. 4 votes
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    0 comments  ·  General  ·  Admin →
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  10. 3 votes
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  11. 6 votes
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    1 comment  ·  General  ·  Admin →
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  12. 10 votes
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    5 comments  ·  General  ·  Admin →
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    If you click on the link that was included in the email notification, you should see it. Can you confirm? (You won’t see it if you go to the site and then click over to your character.)

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    Scott Dunphy commented  · 

    I had the same issue. The comment was made on my character at the same time the narrator approved the character. The link in the email takes me to the current scene.

  13. 75 votes
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    15 comments  ·  General  ·  Admin →
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    Scott Dunphy supported this idea  · 
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    Scott Dunphy commented  · 

    Along these lines, players can post pics for wild cards but can't update pics on their abilities (at least not after play starts). It would be nice if they could.

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