Joe
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950 votesJoe supported this idea ·
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202 votes
An error occurred while saving the comment Joe commentedI was thinking about this too, and I figured that if it was important enough, you could do a new scene for the conflict where the outcome is specific to one player, and the other player is trying to prevent that, like one is trying to escape and the other is trying to catch the first, but that forces a lot of rules on the metafiction.
I suppose the Narrator could just add generic enough Challenges that the players vie over who gets to take Control, thus describing the action occurring against the other players... still sounds iffy thought.
Joe supported this idea · -
6 votes
Really appreciate the suggestion, we’re pondering this one!
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2 votesJoe shared this idea ·
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7 votesJoe shared this idea ·
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105 votes
Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.
Joe supported this idea · -
76 votes
Thanks for the suggestion, we’ll put this on our list…
Joe supported this idea ·
I know you can mention them in the narration, but I'd still like to be able to include an NPC card so that the players can see their face and card background, so they get more of a feel for the character.
*This could be as simple as giving the narrator the ability to reduce the Challenge Points to zero.* That'd basically cover it, I think.