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Heather

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  1. 130 votes
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    planned  ·  14 comments  ·  General  ·  Admin →
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    Heather commented  · 

    Yes, a million times yes. Please. Navigating one scene at a time is excruciating. I have one game that's up to 22 scenes and counting. It takes forever to scroll back one at a time to reference something in the middle. The ability to jump to a specific Chapter/Scene would be very helpful.

    Heather supported this idea  · 
  2. 5 votes
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    under review  ·  1 comment  ·  General  ·  Admin →
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    Heather commented  · 

    Click on the drop-down arrow beside your login name at the top of the screen.
    Choose "Profile".
    Click on "Manage email preferences".
    Choose the level of email detail you want (real-time, daily digest + high priority, digest only, or none).
    Voila!

    If you're talking instead about the notifications on the left-hand side of the main screen... well, I don't usually bother with them anyway. I find the Daily Digest + High Priority level works well for me (if anyone mentions me specifically I get a separate email for that one).

    A typical email is "There have been 52 updates to your games in the past 24 hours:". It then goes on to list a summary for each game. For example: In "Game X" 27 comments were added, Players a, b, c created new moves, the narrator continued a scene.

    Is this what you're looking for?

  3. 9 votes
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    0 comments  ·  General  ·  Admin →
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    Heather shared this idea  · 
  4. 66 votes
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    4 comments  ·  General  ·  Admin →
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  5. 105 votes
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    13 comments  ·  General  ·  Admin →
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

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    Heather commented  · 

    Personally I'm not a fan of "karma" systems. I would very much depend how it was implemented here. But on the whole I find that sites that employ "karma" systems end up with cliques where certain individuals just go around upvoting all their friends regardless of the quality of writing. It definitely allows for more of a dick factor to enter into a game if there aren't any checks or balances on it.

  6. 31 votes
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    7 comments  ·  General  ·  Admin →
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    The Activity Summary now lists how many cards each player has played in a given scene and how far along each challenge is and how it is trending (Weak/Strong/Neutral).

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    Heather commented  · 

    I'm in a large game (11 players) and this is definitely needed! As a player it would also be handy to be able to click on the list of characters on the left in a scene and see at least how many cards they've played on which challenges - the specific cards played would be even better.

    Likewise, when looking at an obstacle that's still unfinished it would be nice to see who has played what cards on it. Even when it says "heading for a strong/weak outcome", if it's only heading that way by a majority of one, playing one of the opposite type can put it back to uncertain. It would definitely be handy to know at a glance whether it's got 2 strong and one neutral on it already, or whatever, without having to scroll through dozens of posts to find the cards that have been played.

    Heather supported this idea  · 

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