General
1030 results found
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Allow real names to be disabled in email updates.
When viewing recent activity on Storium, the action is properly listed as belonging to the player's username. However, on all email updates, the email subject gives the player's real first name, unless they have chosen to keep it private. This destroys the sense of immersion and makes it harder to regard the players by their characters instead of their RL identitiess. I don't want to be distracted by the real-life name of another player while playing an obline game! Either make it possible to display the username instead as you do for the recent acti vity feed on storia,com, or…
2 votes -
Choose post placement
It would be nice to be able to choose where in the scene your post should be put. For example:
Jane posts: Jane pulls Sarah aside for a private conversation.
Bob posts: Bob and Randy are busy working on making the truck work.
Then when Sarah comes in to post instead of her post just going to the bottom she could select it to come AFTER Jane's post and BEFORE Bob's instead. This way Sarah and Jane could have a private conversation without being mixed in with all the other action going on. This could potentially be a way to…
2 votes -
Add a bookmark feature
To keep our place when reading someones story that we are not an active participant.
4 votes -
World Map
I have in photoshop created a map of the known world that my setting would be used. I have attached the map itself. It would be greatly helpful if (maybe using an asset) a player could bring up the map at anytime.
4 votesFor our public launch we will be adding a place where narrators (and world builders) can share helpful content, images, and links.
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make it easier to see what has been picked when creating characters
For example, if I've picked a given subplot and then the next player picks a given subplot, I have to go into the characters to check out if there are duplicates. This is probably fine in most games, but likely won't be as much fun if everyone in a given game all picks the same subplots.
1 vote -
Secondary email address in profile
It would be good to have an optional secondary email address in the account profile in case the first email address becomes inaccessible. Logging in could be with either address.
1 vote -
Move the cast list and comments sidebar further up the page
I tend to browse on a small screen, within a browser that is not maximized. There is wasted space above the cast list and comments areas. If that wasn't there, I could (for example) see all 4 characters in my game.
2 votes -
Allow emphasis formatting in cards
I discovered today that emphasis (asterisks) doesn't work in cards. Cards have limited space, and using formatting for emphasis is economical!
4 votes -
Track number of cards spent in a scene
After spending my third card in a scene, I don't remember seeing a notification that I was "spent." Having this notification, and a counter of cards left to play per character (maybe near the Challenges summary at the top of a scene) would be helpful.
12 votes -
Allow apply to join from more pages
A friend sent me a link to a game that needed an extra player, but I couldn't join the game from that page. Instead, I had to find the game in the "Games > Looking for players" page. I suggest that if a game is open for more players, there should be an "apply to join" link from the main game page.
11 votes -
Place Cards: Don't truncate or introduce a character limit
Currently place cards truncate after a certain length. Either allow all of the text we enter to be displayed, without truncating it, or create a character limit so that we don't have truncated text.
4 votes -
allow favoriting from browse view
The game banners look the same in browse view and the game's detailed view. They should act the same way. IMHO. Sirs. And Madams.
1 vote -
Filter by twitter follower list
I would love it if it was possible to filter by twitter followers. I am more likely to jump into a game narrated by someone I know!
4 votes -
Character Relationship Pages
A fellow player and I have stumbled upon something quite fun - making a private page dedicated to our characters' relationship.
We created a new private game just to discuss our characters' relationship from another game (with our narrator also in on it)... and the secrets we've developed between them are really exciting. It's actually quite fun!
It's also a great way to keep track of facts that you and that player establish as the story moves forward - facts only those two characters (and the narrator) would know.
Rather than making an extra game (like we did) or using…
5 votes -
Separate scroll on character sidebar
Hey guys, it would be great if the character sidebar was in it's own separate scroll such that we didn't have to keep scrolling up and down when the story has moved past the end of the screen.
Best regards Steve1 vote -
Notification Noise
I love the idea of making a move, then surfing around in other tabs or applications on my computer until it's my turn again, without having to refresh or check back manually. A little notification chime like in fb chat would be perfect.
11 votes -
Don't allow login using usernames
Login should only be allowed using email address and password, as both of these are 'hidden information'. Other users' usernames can be read on the site and thus make it much easier to target a specific user to break into their account.
5 votes -
Ammo/ammunition cards or subcards.
If I give my player a gun, I want him/her to be able to use it more than once. But if I give that player three gun cards, he/she can pass them to other players. It would be nice to have cards that work as ammunition for other cards.
1 vote -
'unread' badges on front page game list
A badge or some other sort of indication on the front page game list showing/highlighting which games have unread moves or comments since you last logged in (or posted in that game?) would be handy for people with a lot of concurrent games, especially if their notifications are going haywire due to a fast paced game.
1 vote -
Add narrative style points to the basic guide.
The mechanics of the game play are very well laid out and guide you through how to face challenges step-by-step, but there's no guidance on what you should write. I'd like to see the basic game guide include notes on:
- how much detail to include.
- incorporating other characters into your action and resolution.
- taking the story forward when you have control of the narrative.
- dealing with weak or uncertain outcomes.
- deferring to other players within your narrative.I think some more detailed guidance on what you should be writing are as necessary as the current…
1 vote
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