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  1. Scale Refreshes

    Refresh is a really interesting thing to happen to a character, and it'd be awesome to have that happen faster early on - by my experience, it takes a couple of weeks before first refresh.

    What if at character creation, you got 1 Strength card, 1 Weakness and 1 Wild each.

    At first refresh, you pick up your 2 S, 1 W, where the new S card is a copy of any of the cards you played (so you could have more of your starting S, or more of your Wild S.)

    At second refresh, you take 2 S, 2…

    3 votes
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    under review  ·  1 comment  ·  Admin →
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  2. Tech issue: commentary not posting with ipad

    Love this game! Trying to post commentary doesn't work with iPad. Just an FYI.

    4 votes
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    1 comment  ·  Admin →
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    Sorry for your trouble! Note that in portrait (tall) mode on the iPad, you have to actually hit the “Submit” button in order to post your commentary. It doesn’t automatically submit when you hit enter. Did you maybe overlook the submit button?

  3. Indication on homepage of games that need attention

    With just 4 active games, I find that I spend most of my time on Storium trying to figure out where I should play, rather than actually playing.

    It'd be great if rather than simply grouping games by "you're the narrator" or "you're a player in" on the homepage, if the homepage list of games were prioritized by how much they need your attention.

    For instance:
    A game in which you've had the last move would go to the bottom of the list.
    A game where you're the narrator and all the challenges have been completed would move towards the…

    4 votes
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  4. Make buttons clickable on mobile safari

    I was using my phone to make a move but when I went to the dialog to pick an item I could not hit the "send" or "ok" button (forget the button label) after picking something for my character to pick up.

    1 vote
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  5. Use the Prismatic Art Collection as a source for fantasy avatars

    I love that you want players to only use images for which they have permission and rights for avatars - but the reality is the vast majority of us have no access to such images. This wouldn't be a problem except that avatars are required for characters.

    I see there's already a plan to include a gallery of avatars in a future update; I'd suggest for fantasy worlds it'd be worth checking out the Prismatic Art Collection. It has characters of a variety of genders and ethnicities, all released under a Creative Commons license.

    You can find the collection here: …

    2 votes
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  6. add a homepage for games in which I am a player.

    As games grow, it would be really useful to be able to click on the game I play in and, instead of being brought directly into a scene, instead be brought to the game's homepage. The homepage would be the name, game blurb, list of player characters, and then the list of scenes within that game. That will also make it easy to go back and reread things that have happened, keep up with scenes in which I am not playing, and refresh myself on character bios.

    I do really like the "play" button attached to games I belong to,…

    6 votes
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  7. Change the Subplot card icon

    I'm not a fan of the pennant icon for Subplot. It doesn't seem to speak "I AM A SUBPLOT" and it's a little too close to the Goal icon.

    Perhaps something like a bent arrow, forked path, or detour sign might more clearly identify what it represents.

    1 vote
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    Thanks for the feedback, I totally see what you mean. We really struggled with this icon because Subplot cards are functionally VERY similar to Goal cards — they are both things that your character is working towards, and in both cases you earn a reward once you play all the cards.

    That said, agree that the similarity could be confusing. We’ll give this more thought, and really appreciate the suggestions.

  8. Please don't limit us in Alpha 2 or other updates

    The rules you described for Alpha 2 are neat, but not at all how we've been running our games. Please consider giving us tools, suggestions on how to use the tools, but also many alternate ways to use those tools. That's the best way you can build the biggest most diverse community. For example in my games cards are like criticals, plain and simple. You couldn't have done it before? With a card now you can. Couldn't have seen the clue? With a card now you can. I don't like the idea of players closing the story as they don't…

    2 votes
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    1 comment  ·  Admin →
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    Thank you for the honest comments and for caring enough to write us about your concerns!

    When Alpha 2 launches existing games will be unaffected and unchanged, so your existing games will keep working exactly the way they have been, no need to fear.

    New games will use the new Alpha 2 rules. When they’re ready I hope you’ll want to give the new rules a try and let us know what you think!

  9. 17 votes
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    Thanks for the feedback!

    Just wanted to make sure you saw that you can write and save scene drafts? That allows you to write the next scene before publishing it.

    If you’re talking about writing scenes that are further into the story’s future — say, beyond the next scene — that seems difficult since the narrator doesn’t yet know what the players are going to do next, right?

    Thanks for any additional thoughts on this…

  10. Dice Roller App?

    Any chance of getting a Dice Roller App? Set the Die size (D100, D20, D12, etc) and the number of rolls? I'm thinking of cases of Writers Block or Creatively Got Stuck, rolling the dice for a random event, check percentages of things actually happening. Can't plan the fight scene? Dice war it.

    76 votes
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  11. implement a "bulk copy" button.

    A method to make multiple copies of one or more cards would be great.

    5 votes
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  12. Add more info about the setting at character creation

    When I was invited to the game, it wasn't very clear what was going on in the setting that was chosen. I guess I am supposed to help invent the setting by adding facts and establishing things in my character's bio, but it wasn't clear that this is how it's supposed to work (I just know that's generally how it goes in story games). I think it would be better if there were either more info about the chosen setting or if there were more guidance about how story games work for first time players and the extent of their…

    5 votes
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    Thank you for the feedback, that’s really helpful perspective. Agree we need to do more here. There’s (usually) more context available as part of the fictional world you’re playing in, but we’re perhaps not showing enough of it to the new player. You also make a good point about the player’s agency over their character and the setting itself; we are looking for ways to make that clearer to newcomers!

  13. More Card Slots at Character Creation

    I like the way that you create characters right now, in that you pick your archetype and your strength and your weakness. But I was wondering if there was a way to pick more cards at creation. Maybe just have it be something the narrator can set when they start the game. "Players are allowed to start with this many cards."

    I assume that once the game starts a player can accumulate any number of cards, but starting off with a couple more could change the tone of the game... and being able to start with five cards would make…

    6 votes
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  14. allow for randomized cards

    The narrator should be able to designate a set of cards as a themed "mini-deck" that he can attach to a scene. He can then give players "draws" from the deck over the course of the scene as a response to play. These decks could be random treasures, outcomes, unexpected events, or even just a random number generator. Whatever the narrator needs.

    7 votes
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  15. Use gravatars for profile pictures

    Unless someone specifically overrides that.

    2 votes
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  16. enable reordering of cards in play

    I added some extra cards as afterthoughts, but they're not arranged in an appropriate way. I need to delete them all and readd them if i want to change that.

    5 votes
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