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Schevus Osborne

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  1. 90 votes
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    21 comments  ·  General  ·  Admin →
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    Schevus Osborne commented  · 

    Pretty good option I would say, Mischa.

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    Schevus Osborne commented  · 

    A forced move order seems a bit draconian, though it has come up for me that I want a specific player to move first to address some part of the scene that I'm leaving up to them to define (usually to do with their character). For now, I've just left a comment for other players to wait until that player has acted. Maybe Just allowing a "first move" designator would be enough?

  2. 621 votes
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    34 comments  ·  General  ·  Admin →
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    Schevus Osborne supported this idea  · 
  3. 7 votes
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    planned  ·  0 comments  ·  General  ·  Admin →
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  4. 4 votes
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  5. 2 votes
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    1 comment  ·  General  ·  Admin →
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    Schevus Osborne commented  · 

    I'd say this is likely to be "controversial". If you look at the character template in the how to play, the description is literally one line of text. It seems like the designers intend for characters to fully develop themselves through play and not rely much on background.

  6. 202 votes
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    under review  ·  22 comments  ·  General  ·  Admin →
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  7. 496 votes
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    20 comments  ·  General  ·  Admin →
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  8. 6 votes
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    1 comment  ·  General  ·  Admin →
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    Schevus Osborne commented  · 

    I think you're addressing a suggestion I've already made of "Allow Shared Narration". Take a look and maybe upvote there if so?

  9. 950 votes
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    under review  ·  32 comments  ·  General  ·  Admin →
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  10. 145 votes
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    under review  ·  13 comments  ·  General  ·  Admin →
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  11. 4 votes
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