Schevus Osborne
My feedback
11 results found
-
90 votes
An error occurred while saving the comment An error occurred while saving the comment Schevus Osborne commentedA forced move order seems a bit draconian, though it has come up for me that I want a specific player to move first to address some part of the scene that I'm leaving up to them to define (usually to do with their character). For now, I've just left a comment for other players to wait until that player has acted. Maybe Just allowing a "first move" designator would be enough?
-
621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
Schevus Osborne supported this idea · -
7 votesSchevus Osborne supported this idea ·
-
4 votesSchevus Osborne supported this idea ·
-
2 votes
An error occurred while saving the comment Schevus Osborne commentedI'd say this is likely to be "controversial". If you look at the character template in the how to play, the description is literally one line of text. It seems like the designers intend for characters to fully develop themselves through play and not rely much on background.
-
202 votesSchevus Osborne supported this idea ·
-
496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
Schevus Osborne supported this idea · -
6 votes
An error occurred while saving the comment Schevus Osborne commentedI think you're addressing a suggestion I've already made of "Allow Shared Narration". Take a look and maybe upvote there if so?
-
950 votesSchevus Osborne supported this idea ·
-
145 votesSchevus Osborne supported this idea ·
-
4 votes
YES, love it! We’re totally going to do this as soon as we can get art in place. Thank you for the suggestion.
Pretty good option I would say, Mischa.