Stephen Kilpatrick

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  1. 90 votes
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  2. 202 votes
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  3. 950 votes
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  4. 323 votes
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  5. 496 votes
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  6. 9 votes
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  7. 105 votes
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

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  8. 621 votes
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    Stephen Kilpatrick commented  · 

    I think I'd like to see it appear as a second round of character creation. For those folks familiar with the Apocalypse World style games, particularly Dungeon World, I'd highly recommend taking a look at the relationship questions on the character sheets for that game.

    Whether the effects of this is mechanical or purely for role-play flavor is irrelevant to me.

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