Stephen Kilpatrick
My feedback
8 results found
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90 votesStephen Kilpatrick supported this idea ·
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202 votesStephen Kilpatrick supported this idea ·
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950 votesStephen Kilpatrick supported this idea ·
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323 votesStephen Kilpatrick supported this idea ·
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496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
Stephen Kilpatrick supported this idea · -
9 votesStephen Kilpatrick shared this idea ·
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105 votes
Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.
Stephen Kilpatrick supported this idea · -
621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
An error occurred while saving the comment Stephen Kilpatrick supported this idea ·
I think I'd like to see it appear as a second round of character creation. For those folks familiar with the Apocalypse World style games, particularly Dungeon World, I'd highly recommend taking a look at the relationship questions on the character sheets for that game.
Whether the effects of this is mechanical or purely for role-play flavor is irrelevant to me.