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Stephen Kilpatrick

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  1. 90 votes
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    21 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick supported this idea  · 
  2. 202 votes
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    under review  ·  22 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick supported this idea  · 
  3. 950 votes
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    under review  ·  32 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick supported this idea  · 
  4. 323 votes
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    under review  ·  10 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick supported this idea  · 
  5. 496 votes
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    20 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick supported this idea  · 
  6. 9 votes
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    2 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick shared this idea  · 
  7. 105 votes
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    13 comments  ·  General  ·  Admin →
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

    Stephen Kilpatrick supported this idea  · 
  8. 621 votes
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    34 comments  ·  General  ·  Admin →
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    Stephen Kilpatrick commented  · 

    I think I'd like to see it appear as a second round of character creation. For those folks familiar with the Apocalypse World style games, particularly Dungeon World, I'd highly recommend taking a look at the relationship questions on the character sheets for that game.

    Whether the effects of this is mechanical or purely for role-play flavor is irrelevant to me.

    Stephen Kilpatrick supported this idea  · 

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