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  1. 133 votes
    9 comments  ·  General  ·  Admin →
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  2. 90 votes
    21 comments  ·  General  ·  Admin →
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    Anonymous commented  · 

    dropping cards available to pick up definitely helps get a scene moving as the first players get best choice/availability of cards to pick up. The option to specify per challenge 'at least 3 different people need to work together on this card' or 'everyone must take a turn on this challenge' would be really useful though too. Or a narrator option to poke a certain player to move/ask if there's a reason why they don't want to move right now, or have some kind of flag for 'I'm stuck, I don't know what to do next' or 'I'll be away for a while, carry on without me'. Technically all of these things can be done through commentary and narrator's instructions etc, though too

  3. 2 votes
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  4. 20 votes
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  5. 6 votes
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    Thanks for the feedback. In Alpha 2 we have added more character info to the popups, but you’re right that the bio is still not shown. This is mostly a space consideration, because bios can be quite long (and many are). We’ll noodle on how we might be able to fit this in…

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    Anonymous commented  · 

    maybe long bios could have a scroll box?

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    Anonymous commented  · 

    this would be really helpful, especially if people *have* put work into their bio, sometimes you need to remind yourself of what's in there so you don't contradict it - can I also suggest making any instances of an avatar clickable to a popup of the character info rather than just the cast list ones?

  6. 1 vote
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    Anonymous commented  · 

    Nature cards can be used for so many different types of things though, in different stories! Sometimes they're a class, or race, or job, or personality type, or motivations, or reasons why you're in the story, all sorts of things :)

  7. 21 votes
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  8. 106 votes
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  9. 11 votes
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  10. 13 votes
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