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Zzzman74

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  1. 66 votes
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    4 comments  ·  General  ·  Admin →
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    Zzzman74 supported this idea  · 
  2. 309 votes
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    planned  ·  24 comments  ·  General  ·  Admin →
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  3. 10 votes
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    2 comments  ·  General  ·  Admin →
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    Zzzman74 supported this idea  · 
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    Zzzman74 commented  · 

    +1. Yeah that would really help

  4. 63 votes
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    1 comment  ·  General  ·  Admin →
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  5. 244 votes
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    16 comments  ·  General  ·  Admin →
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    Zzzman74 supported this idea  · 
  6. 10 votes
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    1 comment  ·  General  ·  Admin →
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  7. 496 votes
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    20 comments  ·  General  ·  Admin →
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    Zzzman74 supported this idea  · 
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    Zzzman74 commented  · 

    All excellent comments. I think the narrator should be able to pause the game. Also, he should be able to selectively highlight that one particular player must act next, thereby locking out other players. It may even be good to be able to set a specific player order (think initiative order) at certain times.

    Naturally, the more mechanically complex this gets, the more involved the game becomes. Most of these issues could be worked out easily in the comment section as a game is underway. So far this game seems to have an elegant simplicity. I'd like to keep the core game that way and let players house-rule more complicated things if they want.

    Now that I think about it, there doesn't need to be a pause button. Just post a comment in the game and say "hey guys, pause the game until we work out xyz problem or until I get home from work".

  8. 621 votes
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    34 comments  ·  General  ·  Admin →
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    Zzzman74 commented  · 

    I like the relationship card idea but I think it'd need to be used sparingly. You don't want to play the relationship card in every situation or it'd get stale.

    The option to give such cards should be limited.

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