Zzzman74
My feedback
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66 votesZzzman74 supported this idea ·
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309 votesZzzman74 supported this idea ·
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63 votes
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244 votesZzzman74 supported this idea ·
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496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
Zzzman74 supported this idea ·An error occurred while saving the comment Zzzman74 commentedAll excellent comments. I think the narrator should be able to pause the game. Also, he should be able to selectively highlight that one particular player must act next, thereby locking out other players. It may even be good to be able to set a specific player order (think initiative order) at certain times.
Naturally, the more mechanically complex this gets, the more involved the game becomes. Most of these issues could be worked out easily in the comment section as a game is underway. So far this game seems to have an elegant simplicity. I'd like to keep the core game that way and let players house-rule more complicated things if they want.
Now that I think about it, there doesn't need to be a pause button. Just post a comment in the game and say "hey guys, pause the game until we work out xyz problem or until I get home from work".
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621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
An error occurred while saving the comment Zzzman74 commentedI like the relationship card idea but I think it'd need to be used sparingly. You don't want to play the relationship card in every situation or it'd get stale.
The option to give such cards should be limited.
+1. Yeah that would really help