Dan Lawrence
My feedback
7 results found
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88 votesDan Lawrence supported this idea ·
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318 votes
We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
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90 votesDan Lawrence supported this idea ·
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394 votesDan Lawrence supported this idea ·
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496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
Dan Lawrence supported this idea · -
621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
Dan Lawrence supported this idea · -
950 votesDan Lawrence supported this idea ·
I think proper support for splitting the narrative would be great. Right now the most engaging way for the players to play (every player active in every scene) makes for some weird stories. We're mostly playing it off as comedy right now but I think it would be detrimental in more serious games. Letting the narrator pick the characters for each scene is an excellent first step but it's also a bit boring for the players not in a particular scene, especially if the scene drags on.
I guess I would implement it like this:
- narrators can always start a new scene if there are 'free' players (i.e. ones not currently in a scene)
- players visiting the game will start on the scene their character is in rather than the 'most-recent' scene.
- leave it up to the narrator to govern the overall narrative and bringing the players together if necessary. He/she can add more or longer scenes for faster players and less, or quicker scenes for slower players.
-default to the current simple setup of including all players in every scene, let narrators discover they can exclude characters and run multiple scenes later. The overall goal is to make the interface work pretty much as it does right now for players while adding discoverable flexibility for narrators.