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Stefan

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  1. 1 vote
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  2. 369 votes
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    under review  ·  9 comments  ·  General  ·  Admin →
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  3. 6 votes
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    under review  ·  1 comment  ·  General  ·  Admin →
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  4. 16 votes
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    planned  ·  0 comments  ·  General  ·  Admin →
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  5. 7 votes
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    1 comment  ·  General  ·  Admin →
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  6. 695 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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  7. 4 votes
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    1 comment  ·  General  ·  Admin →
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  8. 621 votes
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    34 comments  ·  General  ·  Admin →
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  9. 10 votes
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    1 comment  ·  General  ·  Admin →
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  10. 31 votes
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    under review  ·  6 comments  ·  General  ·  Admin →
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    Stefan supported this idea  · 
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    Stefan commented  · 

    I like the idea of assets, but I'm missing them truly affecting the narrative.

    I think it would be nice to give out assets that can be used as strong or weak point towards a challenge.
    For example, characters tried to get some information out of a source, but got betrayed. Now they are given the asset "false information" that, when played, will move the outcome closer to a weak one.
    Likewise, strong-moving assets would be a nice addition on top of the neutral kind that is already in the game.

  11. 4 votes
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  12. 496 votes
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    20 comments  ·  General  ·  Admin →
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  13. 1 vote
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  14. 90 votes
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    21 comments  ·  General  ·  Admin →
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