Stefan
My feedback
14 results found
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1 voteStefan shared this idea ·
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369 votesStefan supported this idea ·
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6 votesStefan shared this idea ·
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16 votesStefan supported this idea ·
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7 votesStefan shared this idea ·
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695 votes
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4 votesStefan supported this idea ·
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621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
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10 votesStefan shared this idea ·
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31 votesStefan supported this idea ·
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4 votesAdminStephen Hood (Co-founder, Storium) responded
All images are now optional, although placeholders still appear in certain circumstances (mostly just for character avatars).
Stefan shared this idea · -
496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
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1 voteStefan shared this idea ·
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90 votesStefan supported this idea ·
I like the idea of assets, but I'm missing them truly affecting the narrative.
I think it would be nice to give out assets that can be used as strong or weak point towards a challenge.
For example, characters tried to get some information out of a source, but got betrayed. Now they are given the asset "false information" that, when played, will move the outcome closer to a weak one.
Likewise, strong-moving assets would be a nice addition on top of the neutral kind that is already in the game.