TwoScoops
My feedback
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157 votes
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496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
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At least make this an option for narrators. I would also like to have the option of providing private channels of storyline to characters. For example, I am currently running a game in which the characters my friends wanted to play really dictated that parts of their backgrounds NOT be known to the other players, or be made public knowledge. I had no choice but to hash out 'intros' for them via email. Furthermore, I have a character who is budding powers which should CERTAINLY be kept secret from the other players. There is an argument that 'skilled' roleplayers would be able to discern what their characters should know and what they shouldn't, and act accordingly regardless. While I agree, I also know for a fact that many people allow these bits of knowledge to affect their actions. I would like to have the ability to NOT allow for that possibility if I don't want to - it also makes the secret bits of the story way more fun for the players who are a part of them. I would also argue that those bits which DO get revealed later on have the potential to act as an enjoyment multiplier as secret plots are revealed at critical junctures etc.