Tacronicus
My feedback
23 results found
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26 votes
An error occurred while saving the comment Tacronicus supported this idea · -
3 votes
An error occurred while saving the comment Tacronicus commentedI think this feature is already available. When a Narrator designs a scene, it can be done without requiring the use of any obstacle or character cards.
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27 votesTacronicus supported this idea ·
An error occurred while saving the comment Tacronicus commentedConcur. Completing a game is a major accomplishment. Quitters shouldn't get credit.
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33 votes
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22 votes
An error occurred while saving the comment Tacronicus commentedExcellent recommendation!
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27 votes
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13 votes
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175 votesTacronicus supported this idea ·
An error occurred while saving the comment Tacronicus commentedGreat idea. Retired characters are, essentially, failed characters under the current setup. Having a "mission complete" option for a Player's character would be a great feature. Presumably, if the game itself concludes successfully, "Completed Characters" would receive credit for going the distance, whereas Retired characters--as is the case now--would not.
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33 votes
An error occurred while saving the comment Tacronicus commentedA very interesting idea, to be sure! A Meta-Challenge would, I suppose, be considered as an entirely different category of challenge (in much the same way that we currently have "bullseye" challenges and "people" challenges. Another interesting, though perhaps too complex to implement idea would be to make a Meta-Challenge playable over more than one scene; in other words it would "carry-over" from one scene to the next until it is completed.
I hope the Storium people take note of this idea and give it some serious thought.
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394 votes
An error occurred while saving the comment Tacronicus commentedGlad to see that this proposed capability is now under review! Fingers crossed that the Storium design team will find this to be a worthwhile and feasible capability, and take steps to implement it.
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29 votes
An error occurred while saving the comment Tacronicus commentedBeing able to give a title to each chapter would be a tremendous enhancement.
Tacronicus supported this idea · -
178 votes
This is a super interesting idea, thank you for sharing it! We will put it in the mix ideas we’re experimenting with.
An error occurred while saving the comment Tacronicus commentedThanks for taking this idea under consideration. At present, it's only a rough thumbnail, but I'm sure once the Storium brain trust starts tweaking it, you'll come up with a new capability which will truly enhance game play, and open new possibilities for players and narrators alike.
Tacronicus shared this idea · -
30 votes
An error occurred while saving the comment Tacronicus commentedI would really like to see something like this implemented! It seems just plain rude to decline an invitation without being able to offer some sort of "Sorry, but...wish you all the best" type of message.
Tacronicus shared this idea · -
3 votesTacronicus supported this idea ·
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96 votes
An error occurred while saving the comment Tacronicus commentedAgree that this would be a welcome addition to game play.
Tacronicus supported this idea · -
369 votes
An error occurred while saving the comment Tacronicus commentedStorium definitely needs some form of "Player vs. Player" mechanism. I heartily recommend that the Storium developers pursue this option along with other potential methods for facilitating player v. player or Faction vs. Faction gameplay.
Tacronicus supported this idea · -
202 votes
An error occurred while saving the comment Tacronicus commentedAdding a mechanism for Player vs. Player conflict would allow Narrators to develop games featuring one or more "factions" of players. This could be useful for geopolitical type stories, or even the tried & true (& perhaps slightly overdone) vampires vs. werewolves type stories.
A normal challenge would resolve itself as per the current system, relying on a majority of strength or weakness cards to determine a strong or weak outcome. A special "conflict challenge" card would be resolved according to which faction played the larger number of strength cards. A faction who succeeds in gaining control of the story in a "conflict challenge" would enjoy special advantages (perhaps gaining assets or additional strength cards, etc.).
The current system is well suited and quite playable for any number of "colleagues on a quest" type of games, where the challenges are often cast in terms of players vs. common enemy/obstacle. That works great for a vast number of scenarios, but it still has a somewhat limiting effect on our ability to tell a story or play a game. Being able to pit individual or groups of players against each other occasionally would really open up a whole new set of story options here.
Tacronicus supported this idea · -
130 votes
An error occurred while saving the comment Tacronicus commentedAlong with an organized TOC, it would be nice if the Narrator could assign specific titles to each chapter once it is completed.
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6 votesTacronicus supported this idea ·
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63 votesTacronicus supported this idea ·
@SLHood, I second Rebecca's idea! You can sign me up for the development of a module set in Republican Rome circa 100 BC. (OK, it's already in development, but you can STILL sign me up for it...) :-)