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  1. Make new player instructions more easily accessible

    I don't know if this will change when the system goes live, but the New Player advice that is given when you click on a game waiting for players might be better served being listed on the home page. When I first got to the page, I wanted more information on how the game works than was given in the video. I found that, but I had to click on a game that was looking for players. I wasn't ready to commit to a game yet, because I wanted to get a bit more familiar with how the system worked.

    1 vote
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  2. Revise your conflict in the example of play

    In your example of play, you have a "Protect the Innocent" obstacle which has as a Strong outcome "You succeed in protecting the innocent" and as a Weak outcome "You fail completely to protect the innocent." This strikes me as, actually, being dead wrong according to the way the system is described: Shouldn't a Weak outcome mean overcoming the obstacle, but with nasty side-effects?

    How is a player supposed to follow the instructions "Narrate how you overcome the obstacle. Use the following text for inspiration: 'You don't overcome the obstacle'"?

    I worry about this particularly, because I think that the…

    1 vote
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  3. Change the Format of the "Manage Your Email Preferences" Page

    Instead of four all-encompassing options (Real-time, Daily Digest + Important Updates, Digest Only, None), I would suggest rehashing the "Manage your Email Preferences" page to present a check box for each category of message: character approval/denial; beginning of new scenes; character edits; new comments; new moves; etc. Un-checking the box beside any one of these options would cause the game to cease sending emails for that specific type of event. It would also be useful to have a box that could toggle on/off the digest option; if the "digest" box were checked, all of the day's notifications would arrive in…

    6 votes
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  4. Sort by languages

    Although I am quite fluent in english, writing comes way easier to me in my native language (german). Could you provide a search option for games in a different language?

    26 votes
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  5. More data on card plays

    Basically, what I want as the narrator is to be able to tell how many cards a particular person has played in the scene, or what specific cards have been played on a given obstacle or person card. I find myself wanting that information frequently so that I can give prompts and help to people who are unsure of what to do, but having to do a bunch of math to figure it out.

    31 votes
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    The Activity Summary now lists how many cards each player has played in a given scene and how far along each challenge is and how it is trending (Weak/Strong/Neutral).

  6. Give guidelines on managing numbers of assets per challenge

    The current help doesn't give guidelines as to how many assets are a good reward for any given difficulty of challenge. To avoid flooding players with cards (or starving them) some guidelines would be helpful.

    1 vote
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  7. The Narrator should be able to remove cards from player's inventory.

    In our game, a character broke his weapon, so I gave him a "Broken Bit of Blade".

    Later on he managed to fix it... but there doesn't seem to be any way for either of us to get rid of the broken bit.

    12 votes
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    If the player clicks on “Browse your cards” they can actually “rewrite” their asset card to turn it into something else — anything that makes sense in the story! In this way, the player gets to keep their cards — and the narrative power that they provide — but can adjust them to what makes sense in the story right now. Rewriting an Asset costs one card, which prevents the feature from being abused. And as narrator, you can push back if a player rewrites an Asset in a way that seems inappropriate.

  8. Games Overview

    As i join more and more games, there are games that are finished but not deleted, narrating, creating, and so on, the game list with huge banners is getting unwieldy and hard to appreciate with a quick look.

    I would like to see a simple game list by name, not image, split into sections: Watching/Favorited, Creating (not active), Narrating (active), Playing, Archived. showing date of my last action, date of stories last action, game frequency, and an option to hide it from the list.

    The idea is a simple Games overview, by category, with options.

    4 votes
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  9. Make start workflow less intimidating

    Joining a game and making a new character is currently a multi-step process asking the new player to read a manual / watch a tutorial etc.

    I realize this is intended to help the player find their way into the game. However, from my players' feedback, it causes the feeling there are rules that have to be followed, that they are somehow required to know how the game works, so they don't make mistakes. It took me quite some time to convince them they should just get going and never mind the rules because you can't make mistakes anyway.

    My…

    5 votes
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    planned  ·  0 comments  ·  Admin →
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  10. Alert the Narrator that someone is in Character Gen before they close it

    I was right at the end of generating a character for a game and then I was cut off; the narrator had closed the submission acceptance. I'd like to see the narrator get an alert that someone is in the middle of generating a character before they close it, or at least allow that person to finish and have a chance to be reviewed and potentially selected.

    12 votes
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  11. Expand the range of e-mail preferences

    The current settings seem to strongly imply that most games are going to run at what strikes me as a pretty fast clip, with a notification e-mail every day coming with a warning that you're likely to slow everyone up. Honestly, more than anything else, I just prefer to read things here, so getting every move e-mailed to me, also, was irritatingly redundant. Some people might like that, but some less frequent digest options for less fast-paced games would be nice.

    (It might be even nicer if it were possible to set e-mail preferences per game, rather than…

    4 votes
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  12. Allow players to set a scene or request a scene

    As much fun as setting every scene is, one of my favourite part of tabletops is asking the players what scene they want next. I think the narrator should have the ability to "call" for player started scenes and then roll with what the player has initiated.

    1 vote
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  13. Perminent Item Card

    Be able to create an item card that works similar to a background card. It will refresh every scene, but not be destroyed. Like a sword, using it once doesn't make it go away forever, and using it later down the line makes sense.

    5 votes
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  14. Ad favoriting to games looking for players

    If you want to join a game but don't have time to right now, it would be good to be able to favorite the game so you can come back to it later.

    8 votes
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  15. Sort games into categories

    When browsing for games, be abel to browse by category. Fanfiction, Literary fiction, mystery, etc...

    3 votes
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  16. Disabling E-mail notifications

    There definitely needs to be a way to disable e-mail notifications for games. It spams peoples' inboxes

    12 votes
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    Note that you can disable email notifications from your Profile page. You can also choose to receive only a daily digest. In the future we plan to let you customize these settings on a per-game basis.

  17. Allow for the narrator to approve of a player wanting to play an extra card or two past the hard limit.

    I like the idea of the hard limit in order to prevent anyone from taking over the story, however in one of my current games we have no way of finishing an objective as one of the players played his character into a 'corner' and the rest of us in that scenario have used all our cards and requires me to be able to finish the scene.

    I think the hard limit of 3 should be kept, but players should be able to 'request' the use of an extra card or two from the narrator with a specific action, if…

    9 votes
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  18. Use a pseudonym

    It would be nice to start/join a game under a pseudonym.

    1 vote
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  19. allow filtering of games looking for players based on the "starter world"

    It would be easier to navigate the games available based on the starter world - particularly for those of us interested in a subset of the genres available.

    3 votes
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  20. Allow the narrator to remove a player from a game and assign the character to another player

    I hope there's a mechanism to reassign characters to a new or different player if the narrator feels like a player is being a laggard or is disruptive to the spirit of the game.

    10 votes
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