General
1030 results found
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Set Maximum Cards Allowed to Play
Let the Narrator set the maximum number of cards allowed to be played per move. This will alleviate players from using 2 or more cards in a single move.
2 votes -
Edit email settings
At the moment, I like the setup where every comment, move, or scene update is emailed. However, narrator-written scene continuations are a gap in the sequence; I get the full text of a player move, then just a notification that the scene has continued, then the full text of the next player move, which of course refers to the narrator's input, which I can't read on the go without breaking away and logging into the site. So full text would be good for that.
Also it would be nice to have the option of what gets emailed; ie, moves and…
11 votes -
Revision History
When someone changes a character or edits a move it would be nice to be able to see at least the last revision of that item. Getting notifications that someone changed something is nice but it's difficult to keep track of what it was prior to the edit.
7 votes -
Story level
When i am looking for a story to join, i'd like to see a couple things:
1) Involvement: What level of involvement is the story creator asking? Light, normal, or serious Light meaning not much thought is required or even wanted for the move. Normal meaning give it thought but don't try too hard. Serious meaning some good thought and serious role playing.
2) Purpose: What is the story for? Is it a test whether testing the system, a world, or even players? Is it for beginners or for advanced players?
While these can be mentioned in the description, a…
8 votes -
Separate game description from character requirements
Right now, narrators have to use the game description box not only to describe the world, but also to tell players what kinds of characters to make, what tone the game will have, and any additional notes (like, "keep it in 3rd person" or "no swearing" or "will only update on weeknight evenings"). There should be a separate place for meta-notes about the game--or at least a cut tag, so that a long description with character details doesn't require scrolling past a screen and a half of text.
13 votes -
Make more options configurable
I am running a looser story than the storium structure recommends.
I have some slow players and some fast players. The fast ones tell me they are getting warnings to slow down when they try to post. I cannot find how to turn these off.
Also I want to run a scene with multiple obstacles. When the first obstacle was carded up there were prompts that the players had 'won control' of the story. Firstly that's a very strong phrase implying they are fighting me as narrator instead if working with me to create a story. You've called it storium…
1 vote -
Give a draft area for the next scene
Currently I believe you can only start narrating the next scene after ending the current one. But it would be good to be able to get a head start on it while the players are working. Of course, depending on that they do you might need to scrap it all, but it would be nice to have a draft area anyway.
11 votes -
Drag and drop to add art; rename "upload image" button
The current "Upload Image" button (in several places) reminds me of a drag-and-drop target used in some modern web apps, so much that I have multiple times accidentally dropped a file on it only to have the file open in the browser (causing my work to be lost). Clicking this button actually opens a dialog with two options (upload and gallery), so renaming the button might be sufficient. A fancier option would be to add a drag-and-drop target near the button, so I can just drag art into the editor. This might also work for the gallery, as a tray…
1 vote -
Auto-save that is robust to accidental browser navigation
I see several suggestions for auto-save, and I wanted to call out a specific case I've hit several times where I have accidentally navigated away from Storium, causing work to be lost. It might be difficult to catch all the places where material is being drafted (e.g. custom card descriptions), but it'd be worth it.
1 vote -
create narrator's notebook
A place where narrator's can write notes to themselves and the like. Creating worlds needs space!
13 votes -
extra pages for backstory
I have a really detailed backstory in mind for my character. I'd like to have a place to put it where my narrator and I can both see it. se
5 votes -
Longevity and archiving
I didn't see anything about longevity in the terms and conditions. I'd really appreciate a commitment that we aren't going to lose these stories we're creating.
I'd also like to be able to take a copy of the story, though you may have commercial reasons why you don't want that to be simple.
Could you at least commit to making a downloadable copy of any story available for a couple of months before that story is deleted (or the site is shut down)?
1 voteWe are already planning to provide a story export feature, but it’s a good idea to also be clearer about our commitment to preserving your data — which, btw, is strong!
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Character Place Cards
I think it would be valuable for characters to have the ability to create their own Place cards. These wouldn't be playable cards for them, so would act like the Nature cards currently available, but would instead be available for the Narrator to use when setting new scenes. They could be used to describe a character's home or shop, or maybe just a favorite hangout, and give them yet another tool to help expand the world around them and the flow of the narrative.
4 votes -
Integration with online editing tools, such as Google Drive
Now I often write my texts in Word or Google Drive and then copy/paste them into Storium, preview the text, re-tool the formatting, and then publish them. Partial integration of Google Drive could make that an easier process and allow for more formatting and language options.
I like the simplicity of the layout of the site, and you shouldn't change too much about that, but more options in the layout would be great.3 votes -
Filter through game by base world
It would be good to be able to filter through the possibly gamed based their base story world type.
4 votesA tagging system is in development so that users can filter through games based on genre, etc.
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Seeing other people's favorites
It'd be neat to view other player's favorites, there might be something that would interest you or would like to read or follow that you haven't seen before.
1 vote -
Highlight custom cards
Custom cards are such a fun wild card, but half the time I don't realize when other people are playing them because they look the same.
Could they be another color or emphasized so players would know they aren't standard deck. They are often very clever and it would be nice to know, especially in larger, faster games
11 votes -
Add "jump to" buttons
Pretty simple. I see 4 buttons total...
Jump to: the most recent move
Jump to: my last move
Jump to: end of commentary
Jump to: my last comment
These are the places you need to quickly go, a lot. Your most recent move/comment so you can read past it, and to the end, so you can post.
14 votes -
Narrator's notes section on the cards
It would be handy if each card had a section only the Narrator could see - a kind of 'secret notes of this character', where you could put quick notes to remember things like "never uses contractions" or "remember, police station is around the corner from here".
8 votes -
Do NOT allow playing multiple place cards per scene
I just want to put my support out there for the existing system of linking a single PLACE to a single SCENE.
I know there are a few posts with about 20 or so up-votes between them (that I have seen) asking for this feature.
By most dictionary definitions, a scene in literature IS constrained to a single place
scene
noun
- a subdivision of an act of a play in which the time is continuous and the setting fixed and which does not usually involve a change of characters.
- the place where an incident in real life or…1 vote
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