General
73 results found
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allow narrators to set their own "suggested" strengths/weaknesses for custom Nature cards
After creating all new Nature cards for my story, I found that I couldn't have suggested set-ups for players that chose that nature. It would be nice to be able to have a suggested set-up to prevent narrators from having to reject or ask for modifications to players that don't fit what they're wanting for the story.
1 vote -
World Map
I have in photoshop created a map of the known world that my setting would be used. I have attached the map itself. It would be greatly helpful if (maybe using an asset) a player could bring up the map at anytime.
4 votesFor our public launch we will be adding a place where narrators (and world builders) can share helpful content, images, and links.
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Filter through game by base world
It would be good to be able to filter through the possibly gamed based their base story world type.
4 votesA tagging system is in development so that users can filter through games based on genre, etc.
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Disabling E-mail notifications
There definitely needs to be a way to disable e-mail notifications for games. It spams peoples' inboxes
12 votesNote that you can disable email notifications from your Profile page. You can also choose to receive only a daily digest. In the future we plan to let you customize these settings on a per-game basis.
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Link game play screen some how to Join screen. If you can see a game, and it's available, you can directly apply to join it
At the moment the sole way to join a game is through the looking for players columns, right? if you could navigate directly from looking at a game's main screen to applying for it, be so much simpler to find new available games. :)
4 votes -
option to adjust and turn off notifications for specific games
Options for players and narrators to choose what notifications they recieve from each game, including turning the notifications for a game off. for busy games notifications come so quickly they drown out quieter games so the ability to turn them down and off is oretty important. options like : only recieve notifications of a new scene, new challege, narrator move, specific character move, or no notifications would change the overnotification of busy games.
46 votes -
allow the "tooltip" details of a character to always be viewable whenever that avatar appears.
Right now if you click on an avatar in the Cast view, you see some tooltip style details. However say you have a long chapter and you just want to check out the details of who spoke before you. Right now you have to scroll all the way back to the top of the page. Instead, it should be the case that wherever the avatar of a character appears, clicking that avatar should show the "tooltip"
7 votes -
Make it so you can tweak email notifications by story.
Perhaps you want to only hear from one game once a day, but another game you want to hear from instantly. Make it so!
5 votes -
Table of Contents
It takes a long time to navigate previous scenes and chapters in longer stories--can you add a table of contents to make it easier?
130 votes -
Group/sort stories by genre
It is easy to see how when there are hundreds or thousands of games going on people may want to look for a certain type of story or setting. Allowing that as a filter (despite the pleas of being pigeon holed) will help those who don't vampires in their peanut butter.
7 votes -
Let invited players view private games
Right now, I have a player invited to a a private game who's still stuck for ideas making a character. I'd like to let him read the story thus far, but it doesn't seem to be possible until a character has been made.
11 votes -
Expand the range of e-mail preferences
The current settings seem to strongly imply that most games are going to run at what strikes me as a pretty fast clip, with a notification e-mail every day coming with a warning that you're likely to slow everyone up. Honestly, more than anything else, I just prefer to read things here, so getting every move e-mailed to me, also, was irritatingly redundant. Some people might like that, but some less frequent digest options for less fast-paced games would be nice.
(It might be even nicer if it were possible to set e-mail preferences per game, rather than…
4 votes -
"Nature" could be a positive card once per chapter.
That way it has some mechanical weight, but not too much. As it is, the nature provides nothing but flavor text. It should help the character somehow.
8 votesWe’re considering several different mechanics like this for playing Nature cards, and we hope to try some of them out in Gamma.
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...localize the game for other languages.
Hi. I'm German, though I'd like to think my English is pretty good. Now, I happen to know a goodly amount of other Germans who enjoy writing, storytelling or role-playing. Not all of them speak English to any appreciable amount but the basic idea of your project would most certainly appeal to them.
Now I realize that you need to get Storium off the ground first before you can do anything else but I would strongly suggest seeking localization for German and French at the very least. Or barring that, explicitly stating that it's okay to run stories in a…
38 votes -
Ability to search games, users, and worlds
A way to search the existing games more efficiently than going down the list 5-10 at a time would be a great idea. Some of the games featured in the Kickstarter info, I'd like to check out.
694 votes -
Show character names when making your move
At the bottom of the turns, it displays your character's name and portrait, asking what you would like to do. However, as soon as you click on "Make a move", the character name disappears, displaying only the character portrait.
For players in multiple games, character names with unusual spellings, or people who just newly created a character, we may not always remember the character's exact name. Displaying the name next to the portrait would help remind us which character we are posting for.
4 votes -
Differentiate between subplot and goal icons better
The problem is that both Subplots and Goals use a flag as an icon. One is square, one triangular... but they're both still flags, and flying in the same direction.
Something a bit more clear would be nice, even if you just reversed the direction of the flag.
Personally, I would make the "challenge bullseye" icon for goals, and change challenges to using an octogon (stop sign) instead.
Goal = target = bullseye
Obstacle = octagon = Stop
4 votes -
Have an Etiquette Guideline
We're already running into trouble with god-modding and powerplaying, particularly with moves and information that is known to the players and shouldn't be known to characters, but players are choosing to ignore stated limits and undermine other people's actions. A short Guideline to these issues and how to avoid irritating other players would be a really good idea.
30 votes -
Allow world creators to give out passes to their worlds
If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.
3 votes -
export function
HI,
sorry, this may be redundant but is there a function for exporting finished games/stories as pdf for archival purposes? I'm hosting a side-campaign of an original rp here, and this would be killer for our group - so that other members can catch up and for my personal reference as a dm.
309 votes
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